@Undedd Jester:
You can have those 5% if you want them even though I do not quite understand why the medic needs to be at least as fast as the zerker or how those 2 perks are even supposed to be related to each other in the first place.
So while I wouldn't be particularly opposed to a medic speed buff or a zerker speed nerf, is there any actual reason for it?
You don't need to outrun zerkers to heal them you know. If they know what's good for them, at least.
The 5% speed drop is just for a start, I don't know how big or little of an effect this will have, but something pretty drastic needs to be done about this kiting problem.
The reason for the Medic comparison is their abilities are very similar. Speed and high damage resistance is what makes them such a problem to balance. And the issue now with the Zerker is very similar to the issue we had last year with the Medic, which has been resolved for him but the Zerker has now taken over this issue.
The Medic now is fine as he is, eliminate him from your head. Back yesteryear everyone was moaning about the Medics kiting abilities and the fact players had to wait ages for him to die or finish the wave. Now that weapons are balanced the Medic lacks a truly powerful weapon to do this anymore, and the clot grab is truly punishing.
The Zerker however is immune to the kite breaking clot grab (plus he can beat them off efficiently), his speed is even faster than the Medics (which 30% was a major gripe last year leading to the Medic getting nerfed to 25%), and lastly his damage resistance is constant, whereas the Medics only last as long as the Medics armour lasts.
If I'm honest I never knew why the Zerker even got his higher damage resistance, I didn't feel it was needed. But I reckon a level 6 Zerker should have this at absolute maximum:
Melee Damage: 100%
Attack Speed: 25%
Melee Movement Speed: 25% (
poss 20%)
Bloat Bile Resistance: 80%
Damage Resistance: 33%
Immunity to clot grab
4 Zed TIme Extensions
My goal is to make dodging the Fleshpounds attacks at melee distance impossible. As SMIFF pointed out this should be the Zerkers weakness. People might be finding the Zerker more fun now, but thats exactly the arguement that went against nerfing the Sharpshooter.