Removing knockback for scrakes/fleshpounds would make knockback pointless. Anything else you hit with it is usually dead on one hit anyway. I say leave it alone. Its just fine how it is.
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Removing knockback for scrakes/fleshpounds would make knockback pointless. Anything else you hit with it is usually dead on one hit anyway. I say leave it alone. Its just fine how it is.
the axe is fine as it is, whoever manages to knockback a scrake / fp without getting hit until it dies, props to you sir.
The timing for it is really not any harder than knifing a clot or gorefast.... and with the axe on sc/fp you dont even have to aim for a headshot.
knockback on headshot only for fp/sc?
reduced rof
should make it interesting
You think knock back is OP, I say the real OP weapon for zerker is claymore, seriously, go play several rounds on suicidal or HoE with claymore and dwarf axe (in real game, not test map), respectively, then tell us what do you think and vote.
Knockback on Axe needs to go. Entirely. Either that, or don't allow FP's to be knockbacked at all when enraged.
this axe pretty much proves that the zerk can take on anyone now at any difficulty without the need to kite nor obstacles to block line of sight and chip away at FPs
Knockback on Axe needs to go. Entirely. Either that, or don't allow FP's to be knockbacked at all when enraged.
If knockback is removed who would use it? lmao thats like a claymore thats half a second slower per swing with no benefit whatsoever. The knockback is not overpowered, especially on an fp, i mean are you kidding me? it takes longer time to face it and knock it back every 2 seconds than to kite it and chip at it every 2 seconds, the knockback attack is weak on an fp, it doesnt even do 300 damage to the fps 6k health. alt fire does 352 damage and you can still hit the fp every two seconds without it raging.
Just make it so the knockback effect doesn't effect scrakes and fleshpounds on Suicidal and Hell on Earth and it's fine by me.
If this wasn't treated as OP, then why did the xbow receive the same treatment and got headshot penalties on Sui/HoE? I think it's fair if the knockback was eliminated on Sui/HoE or reduced to the point you can't keep an enraged FP/SC out of your face like what ArmoredPuppy mentioned.