Official Dwarfs?! Axe Balance Thread

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Official Dwarfs?! Axe Balance Thread


  • Total voters
    107

bstm300

FNG / Fresh Meat
Nov 8, 2009
94
21
0
It's knockback OPNess is sufficiently tempered by its short reach that you still 1 or 2 other zerks to roll with you with a longer reaching weapon. If you remove the knockback effect on any type of enemy, the weapons loses it's uniqueness completely. Do not mess with this weapon.
 

SkullFinder123

FNG / Fresh Meat
Oct 26, 2012
415
0
0
Sevierville, TN
I like how you're using a controlled laboratory experiment to prove your point. In practice, you'd be rounding corners, could potentially get stuck on rocks or doors, and you'd be fending off more enemies than just the fp. Don't try to cherry pick to win your argument. Thanks.

I'm not saying that knockback should be removed as a whole. I'm saying that knockback should be removed from Scrakes/Fleshpounds... at least on Suc/HoE. True, the video is just a demonstration, but have you seen zerks do that in Suc? I certainly have
 

Nnnarekkk

Member
Nov 17, 2012
329
0
16
I agree that is op for FPs. I was last one as medic without armor dealing with a double Fleshi and I could brake line of site fast enough so one of them raged.

It came at me with the uppercut which would instantly kill me. But knock back saved my ***.

Anyways there is no other weapon that can stop a raging FP from hitting you.
It actually takes almost no skill to knockback a raging FP in an open ma.
 

Nnnarekkk

Member
Nov 17, 2012
329
0
16
I think most people on the forums would agree that playing on Mountain Pass/ Farm in general "takes almost no skill." So yes, you're correct.
It was on WestLondon actually. And on farm those raging FP's out of nowhere can kill you instantly.
 

SkullFinder123

FNG / Fresh Meat
Oct 26, 2012
415
0
0
Sevierville, TN
32039433.jpg


Had to be done
 
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niel85

FNG / Fresh Meat
Oct 30, 2011
19
7
0
I agree that is op for FPs. I was last one as medic without armor dealing with a double Fleshi and I could brake line of site fast enough so one of them raged.

It came at me with the uppercut which would instantly kill me. But knock back saved my ***.

Anyways there is no other weapon that can stop a raging FP from hitting you.
It actually takes almost no skill to knockback a raging FP in an open ma.

well then its fine as it is, you had a 8weight offperk weapon for 3000 dosh in your backpack, why shouldnt you be rewarded with a life saving move for that?
i cannot see the point that proves the weapons imbalance here.
 

Gregs2k2

Thank you please
Mar 21, 2009
1,855
164
63
UK
www.ragequitters.co.uk
Love the Dwarf Axe. It's fine as is. Deffo keep knockback, it's what makes the axe unique. Having lots of fun with it. Only thing is, it luls you into a false sense of security by making you feel bad ***. :)
 

bstm300

FNG / Fresh Meat
Nov 8, 2009
94
21
0
One simple solution: remove the knockback effect when using the axe for every class except zerk.
 
Last edited:

bstm300

FNG / Fresh Meat
Nov 8, 2009
94
21
0
Also if the tripwire devs do decide to rebalance it in some way, make the knockback effect have a 40-50% chance of occurring for every hit while possibly extending the range of the hits by a little.
 

noob3

FNG / Fresh Meat
Sep 19, 2012
286
0
0
Also if the tripwire devs do decide to rebalance it in some way, make the knockback effect have a 40-50% chance of occurring for every hit while possibly extending the range of the hits by a little.

No if they were to balance it they'd just increase the price of it x10 and make it useless just like the m99 is now, no one uses it anymore.
 

Nnnarekkk

Member
Nov 17, 2012
329
0
16
well then its fine as it is, you had a 8weight offperk weapon for 3000 dosh in your backpack, why shouldnt you be rewarded with a life saving move for that?
i cannot see the point that proves the weapons imbalance here.

Well I bought it as zerk for 900 which is still expensive. But a raging FP for anyone without armor should be game over (except zerk which is not fair).
 

Spicy

FNG / Fresh Meat
Oct 8, 2010
1,219
162
0
33
New England, the Newer England
No if they were to balance it they'd just increase the price of it x10 and make it useless just like the m99 is now, no one uses it anymore.

It's actually still really easy to obtain, even with the smaller money pool that Hell on Earth gives you. You simply need a team that wants to support the weapon financially. But yes, much, much less common to see it. I miss spamming it at groups of crawlers. :(
 

Lippa

FNG / Fresh Meat
May 29, 2012
47
4
0
So only the berserker has the game-breaking feature? I suppose that would be one step closer to balancing it.

Because the dwarf axe is really gamebreaking lmfao come on people get real that thing is utter garbage as it is, dwarf axe has 70% less range than the Claymore does 5 extra damage per swing and a much smaller AoE compared to the Claymores swing speex of 1.05 to the axes god awful 1.4. You think that silly knockback is worth all those disadvantages? Absolutely not. A berserker can tank MULTIPLE hits from a fleshpound as it is. Crouch and alt fire Claymore while team focuses fire that fp won't live to throw out more than one hit