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November 2nd Update Changelist

Just like RO2? ha!

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Any work being done on hit detection?

There is definately an issue there...

If you want to reproduce it, go into singleplayer wait for someone to sprint 90 degrees from your direciton in front of you (basicaly running past your view), and spray them down with a PPSH.

Then go into multiplayer and do the same thing, there is a big difference of having to lead 1cm in screen distance to actually hit the targets.
 
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Any work being done on hit detection?

There is definately an issue there...

If you want to reproduce it, go into singleplayer wait for someone to sprint 90 degrees from your direciton in front of you (basicaly running past your view), and spray them down with a PPSH.

Then go into multiplayer and do the same thing, there is a big difference of having to lead 1cm in screen distance to actually hit the targets.

Umm. You just proved that the game has good hit detection by the single player antidote. What your talking about is lag. They can't fix your internet connection.
 
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You haven't the slightest clue about delta timing in networking then? ^^^

Actually I have and if you have as well you should know that this game is the Unreal 3 engine which has pretty good lag compensation already.

I really don't understand why people don't understand that most game developers don't develop their own engines. They blame the game developer for things that the engine itself handles not the game itself.

Seriously man look at the .ini files of RO2. They are almost identical to Unreal 3's files.
 
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