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North Africa/Siciliy/Italy Mod

Thats why its better to invest in mod which is interesting for the most players possible. So combine mods and join forces. This would take more skinning of uniforms and some more diverse architecture but it the end it pays back as the mod have more players.

So an African theatre could easily mix up with a Western fron theatre. In ONE Mod and not three seperate mods.
If teams could join their forces this is the best result.

The issue is that many people don't seem to want to work together. But I've always though doing things like this can take a lot of workload off.

For example, if a team wants to make DH: RO2, then it would be great if they could use some of the weapon models/textures/animations/sounds from RS mod.
 
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The problem with italy is that it's extremely similar to France outside of a few possible maps that would include mountain passes (around napoli and Salerno) and general mountain warfare.

The towns are quite similar as is the flatlands. Besides the italians never fought on the peninsula anyway, so it would still be german vs american/british.

But I still want to see it done
 
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There is always Sicily, and the Italians were still in the war and fighting there. Plus you could add things such as Luftwaffe troops with the Hermann Goering Division.

Fighting along the ridges of Mt Etna would make for a cool map as well.

Monte Casino is an obvious map along with Salerno.

Were a couple epic battles in sicily on the way to Catania and Messina.

Plus all the sloppy rainy muddy mountain fighting, mixed with maps of all the lush river valleys.
 
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Where was this level of interest when we worked on Mare Nostrum for RO1 tbh? We had a lot of people saying they wanted the mod, but without clans and other organisations getting behind a mod the community fails to grow and stabilise. I don't think that has changed significantly enough yet.

People want so many different mods made but at present (and although it is expanding) the RO modding scene is still relatively small. There are just not enough people to do them all. So the best we can do is work on a few key projects and then hope that others get involved and start collaborating to take the content into new scenarios and to add additional models/weapons/maps.

Considering its size, the number of mods that have actually been released for RO1 compared to number of teams set up is probably one of the highest ratios for any game I've seen. HL2 for example has dozens of mods and very few ever make a release.

MN was a great project to have worked on, and I'm not speaking for the whole team, but by the end I think we were all a little burnt out on the subject matter - hence the drastic shift from desert tank warfare to gritty Jungle combat in Vietnam. A change is as good as a holiday.

As others have said, we'd love to see others take up the torch and run with it, but I don't see many of the original members retreading that ground any time soon.

My hope is that RO2 will have a significantly larger and more diverse player base - as much as this will upset a lot of the old timers who aren't willing to embrace change. With these masses comes the opportunity and draw for other modders to join the teams and start more teams and for projects such as this to have a chance.

So if you want to see a North Africa/Sicily/Italy mod any time soo your best best are the following actions:
  1. Learn some useful modding skills and set up a team/join a team
  2. Spread the word about RO2 and help build the community and attract more attention and modders

This isn't meant to have come out as a rant. Only I feel that if the RO community put just a fraction of the energy it puts into discussing everything on these forums in minute detail into working on projects like mods - We'd have the most active mod scene for any game...
 
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Where was this level of interest when we worked on Mare Nostrum for RO1 tbh? We had a lot of people saying the wanted the mod, but without clans and other organisations getting behind a mod the community fails to grow and stabilise. I don't think that has changed significantly enough yet.

People want so many different mods made but at present (and although it is expanding) the RO modding scene is still relatively small. There are just not enough people to do them all. So the best we can do is work on a few key projects and then hope that others get involved and start collaborating to take the content into new scenarios and to add additional models/weapons/maps.

Considering its size, the number of mods that have actually been released for RO1 compared to number of teams set up is probably one of the highest ratios for any game I've seen. HL2 for example has dozens of mods and very few ever make a release.

MN was a great project to have worked on, and I'm not speaking for the whole team, but by the end I think we were all a little burnt out on the subject matter - hence the drastic shift from desert tank warfare to gritty Jungle combat in Vietnam. A change is as good as a holiday.

As others have said, we'd love to see others take up the torch and run with it, but I don't see many of the original members retreading that ground any time soon.

My hope is that RO2 will have a significantly larger and more diverse player base - as much as this will upset a lot of the old timers who aren't willing to embrace change. With these masses comes the opportunity and draw for other modders to join the teams and start more teams and for projects such as this to have a chance.

So if you want to see a North Africa/Sicily/Italy mod any time soo your best best are the following actions:
  1. Learn some useful modding skills and set up a team/join a team
  2. Spread the word about RO2 and help build the community and attract more attention and modders

This isn't meant to have come out as a rant. Only I feel that if the RO community put just a fraction of the energy it puts into discussing everything on these forums in minute detail into working on projects like mods - We'd have the most active mod scene for any game...

You do sound a little bitter, which is 100% understandable given the circumstance.

However, please don't lump me in with the posters who are insisting on adding mediocre features to HOS so late in the process.

I've been around since before Ostfront came out, and tbh, by the time any mods came out, the community size had decreased 50%+. By the time I stopped playing DH and Mare Nostrum had just started to get a foothold on projects. I just recently started playing and noticed that DH actually was released (and i play the hell out of it).

I was simply asking if there were plans and what people thought about the campaigns.

I think it's great so many mods are in progress right now before HOS is released, and I agree with you that a large community is essential. Problem is most players don't even know about these forums and the mods coming out.

Btw, The Day of Battle is an extremely good book about Sicily and Italy. I haven't finished it (haven't touched it since vacation) but I think it's a fantastic read.
 
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Every setting with no america as a faction in it is a good setting (one of the main reasons i don't play DH), also the reason why I am not really looking forward to the pacific theatre.
Honestly, I have shot zillions of nazi's as an american with a garand don't blaim me for being sick of it.

Aside from cod2, i never played a shooter in North Afrika let alone italy or something. So i welcome this mod with all my arms (next to the WWI mod this sounds as a must-have)
They should make it possible for a server to apply multiple mods. So it can have vanilla ro2 maps and italian mods all in the same map cycle. Would increase the player base.

Of course the best theatre would be the Dutch with its widely ignored but brave defense of The Netherlands (In history class we don't even hear about it, finally somethign to be proud of:)).
But that would be very off-topic.
 
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Of course the best theatre would be the Dutch with its widely ignored but brave defense of The Netherlands (In history class we don't even hear about it, finally somethign to be proud of:)).
But that would be very off-topic.

What do you mean by the Dutch theatre? The Resistance, Commonwealth Operations or the actual invasion in 1940?

(Honestly curious, not trying to be snide.)
 
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What do you mean by the Dutch theatre? The Resistance, Commonwealth Operations or the actual invasion in 1940?

(Honestly curious, not trying to be snide.)

He probably means the invasion.

Where was that one famous fortress located that the germans assualted with fallshirmjaeger (mispelled)? Belgium, or was it the netherlands? That would be one hell of a fun map.
 
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What do you mean by the Dutch theatre? The Resistance, Commonwealth Operations or the actual invasion in 1940?

(Honestly curious, not trying to be snide.)

I indeed meant the invasion. Because it was that short (a week or so?) it is always ignored.
Since RO2 isn't about balancing the crappy weapons wouldn't be a problem:p
Also, hiding jews and waiting for the axis to find them wouldn't be a very exciting game mode:rolleyes:

On-topic question; what was the weaponry of the italians in WWII?
german kar8's or own made weapons?
 
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I indeed meant the invasion. Because it was that short (a week or so?) it is always ignored.
Since RO2 isn't about balancing the crappy weapons wouldn't be a problem:p
Also, hiding jews and waiting for the axis to find them wouldn't be a very exciting game mode:rolleyes:

On-topic question; what was the weaponry of the italians in WWII?
german kar8's or own made weapons?


Lmao at the hiding jews part.

And the Italians have had a long and proud history of developing their own firearms (especially in the north) and especially vehicles (they had quality airplanes)

Some examples

Model 38:


Carcano:

Carcano_mod._1891.jpg


M37:
Breda_M37.jpg


As well as this interesting Breda 30

Breda_30.jpg
 
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