Where was this level of interest when we worked on Mare Nostrum for RO1 tbh? We had a lot of people saying the wanted the mod, but without clans and other organisations getting behind a mod the community fails to grow and stabilise. I don't think that has changed significantly enough yet.
People want so many different mods made but at present (and although it is expanding) the RO modding scene is still relatively small. There are just not enough people to do them all. So the best we can do is work on a few key projects and then hope that others get involved and start collaborating to take the content into new scenarios and to add additional models/weapons/maps.
Considering its size, the number of mods that have actually been released for RO1 compared to number of teams set up is probably one of the highest ratios for any game I've seen. HL2 for example has dozens of mods and very few ever make a release.
MN was a great project to have worked on, and I'm not speaking for the whole team, but by the end I think we were all a little burnt out on the subject matter - hence the drastic shift from desert tank warfare to gritty Jungle combat in Vietnam. A change is as good as a holiday.
As others have said, we'd love to see others take up the torch and run with it, but I don't see many of the original members retreading that ground any time soon.
My hope is that RO2 will have a significantly larger and more diverse player base - as much as this will upset a lot of the old timers who aren't willing to embrace change. With these masses comes the opportunity and draw for other modders to join the teams and start more teams and for projects such as this to have a chance.
So if you want to see a North Africa/Sicily/Italy mod any time soo your best best are the following actions:
- Learn some useful modding skills and set up a team/join a team
- Spread the word about RO2 and help build the community and attract more attention and modders
This isn't meant to have come out as a rant. Only I feel that if the RO community put just a fraction of the energy it puts into discussing everything on these forums in minute detail into working on projects like mods - We'd have the most active mod scene for any game...