I really hope that there is going to be a server in launch, with the guns disabled.
How would you kill anyone without any guns enabled?
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I really hope that there is going to be a server in launch, with the guns disabled.
Jeez Hannula, stop being so 'self-entitled', and what does realism mean anyway
EXACTLY why I am concerned at the moment. If it was just a few guns that were odd or extremely rare where gameplay wasn't terribly impacted I would be fine. But it's clear there is much more of this rare stuff then we previously thought, at every level of game play (main weapons, attachments, etc etc).My main concern is what the bulk of the population will decide to consistently play after the first 3 months or so. It's easy to say 'just dont play on servers with all the stuff enabled'.. but it doesnt actually work like that.
An example of what I'm talking about is when 50 player servers hit the scene for Ost. A lot of us didn't like how the game played out with that many people on maps not originally designed for such numbers, but we had no choice but to play on the 50's because the bulk of the population decided that's where they were going to play. You simply couldnt get a normal 32 player game anywhere else after a time.
So, 3 to 6 months into the life of RO2 I think you will be able to see where most of the games will be played, as certain servers will have consistently high numbers and others will either remain empty or struggle to get full games going. Then you will see whether relaxed realism will or will not become the gametype you're forced to play.
(and for those who will come in and say you arent 'forced' to play anything, to that I will say you can't really have a game by yourself can you? A server with 6 total people doesnt make a good game (I'm just using a low number as an example). People go where the highest numbers of other players are and that will remain true with RO2 as well. Seeding a server, especially with so many different game modes wont be very successful.)
Of course it was sarcastic! I dont take anything seriously from youMe neither, It was sarcastic.
You pretty much hit the nail on the head buddy.
That's why I'll either have to be part of the 20k beta, or wait and see how viable it is to switch it off and how many servers there are.
My main concern is what the bulk of the population will decide to consistently play after the first 3 months or so. It's easy to say 'just dont play on servers with all the stuff enabled'.. but it doesnt actually work like that.
An example of what I'm talking about is when 50 player servers hit the scene for Ost. A lot of us didn't like how the game played out with that many people on maps not originally designed for such numbers, but we had no choice but to play on the 50's because the bulk of the population decided that's where they were going to play. You simply couldnt get a normal 32 player game anywhere else after a time.
So, 3 to 6 months into the life of RO2 I think you will be able to see where most of the games will be played, as certain servers will have consistently high numbers and others will either remain empty or struggle to get full games going. Then you will see whether relaxed realism will or will not become the gametype you're forced to play.
(and for those who will come in and say you arent 'forced' to play anything, to that I will say you can't really have a game by yourself can you? A server with 6 total people doesnt make a good game (I'm just using a low number as an example). People go where the highest numbers of other players are and that will remain true with RO2 as well. Seeding a server, especially with so many different game modes wont be very successful.)
Because some people bring their zomg mai gawd culture with them. ( im not saying you did, you are part of realism unit lol)COD2 and BF1942 were the gateway drugs into RO (for me). I don't understand why people think it is a crime to come from zomg mai gawd mainstream gamez.
The realism people are right that it don't feels like COD...i mean RO, when you have MKB42 and silence at every corner.
But also the crowd who says we have no clue to what extend we will see this weapons on the battlefiled are right.
So we have to wait. For me the videos looked like Red Orchestra with a much brighter setting and thats good because i feared the typical movement will be screwed. The cover system looks nice and i hope that was relaxed realism with death messages and other stuff.
COD2 and BF1942 were the gateway drugs into RO (for me). I don't understand why people think it is a crime to come from zomg mai gawd mainstream gamez.
I think the argument is why add these weapons when "gamers" could care less. If you're trying to appeal to CoD type players... then make a run and gun game where you don't have to change barrels on your MG, create realistic ballistic system, fully realized tank interiors, realistic tank penetration, ect ect...
that danzig vid reminded me how i hate danzig, thanks