Wait, what? I thought you guys want it to be "realistic".
Oh yeah. Now that i think of it. I do enjoy with the few guns.
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Wait, what? I thought you guys want it to be "realistic".
One thing bothers me, 2nd video, 4:30. Battlefieldish spawn system looks awkward in RO. Friendlies popping out from nowhere on your screen, I had hopes that TWI can avoid that major mistake of modern FPS shooters.
It looks retarded and ruins original Red Orchestra gameplay. Looking forward for video from Red Orchestra/realism mode.
Am I the only "realism go-er" who doesn't give a **** about the proto - weapons because they can be disabled on servers? If you don't like something, don't play it or associate with it. Stop *****ing and moaning about something that you cannot possibly change. Just deal with it and move on. If you are still butthurt, keep it to yourself because I don't really give a **** about your opinion(s).
I understand that there is no 'Serverside Modifications' section in any ww2 field manual (that I know of), but I still can't fathom what is so hard to grasp about the concept of improving revenue and opening doors to players and gamers who have never played Red Orchestra, so money can be re-invested to keep DLC free. TWI is not throwing realism in to a dank basement to die; they are improving and adding to the game to make it commercially successful.
Romanticism and ideals are nice, but they don't belong in business.
ps Let's see if we can top 31 pages lol.
Am I the only "realism go-er" who doesn't give a **** about the proto - weapons because they can be disabled on servers? If you don't like something, don't play it or associate with it. Stop *****ing and moaning about something that you cannot possibly change. Just deal with it and move on. If you are still butthurt, keep it to yourself because I don't really give a **** about your opinion(s).
I understand that there is no 'Serverside Modifications' section in any ww2 field manual (that I know of), but I still can't fathom what is so hard to grasp about the concept of improving revenue and opening doors to players and gamers who have never played Red Orchestra, so money can be re-invested to keep DLC free. TWI is not throwing realism in to a dank basement to die; they are improving and adding to the game to make it commercially successful.
Romanticism and ideals are nice, but they don't belong in business.
ps Let's see if we can top 31 pages lol.
Nope, no sound. Would have been grade to have some.Nice, nice. Is that only me or there is no sound in the second camrip video?
Am I the only "realism go-er" who doesn't give a **** about the proto - weapons because they can be disabled on servers? If you don't like something, don't play it or associate with it. Stop *****ing and moaning about something that you cannot possibly change. Just deal with it and move on. If you are still butthurt, keep it to yourself because I don't really give a **** about your opinion(s).
I understand that there is no 'Serverside Modifications' section in any ww2 field manual (that I know of), but I still can't fathom what is so hard to grasp about the concept of improving revenue and opening doors to players and gamers who have never played Red Orchestra, so money can be re-invested to keep DLC free. TWI is not throwing realism in to a dank basement to die; they are improving and adding to the game to make it commercially successful.
Romanticism and ideals are nice, but they don't belong in business.
I think the argument is why add these weapons when "gamers" could care less.
I think the argument is why add these weapons when "gamers" could care less. If you're trying to appeal to CoD type players... then make a run and gun game where you don't have to change barrels on your MG, create realistic ballistic system, fully realized tank interiors, realistic tank penetration, ect ect... I don't know of anyone that LOVES COD and main stream fps games that are going to flock to RO because they threw in some rare WW2 weapons (that they won't appreciate or even know existed) and made unlockables. Call of duty players want non-sense... stabbing people from two miles away, glitchy dogs that jump the entire map to kill you, and very small run and gun maps with headshots and all that garbage. With the first game TWI catered to realism type people who enjoyed the real life feeling of the game. When they announced RO2 most RO fans were happy... They were going to change some game play aspects that would make the game even more realistic and upgrade the graphics quite a bit. While they have done that excellently, they starting adding in stuff that we complain about, because we know better, and while they can be shut off, many are afraid that they won't have servers to play in. TWI also seems to post PR making these weapons seem to be the mainstream of the game... its hard to argue that thats not true because in RECENT PR they showcase rare weapons and fluff instead of what makes RO a bad *** game, weapon characteristics, historical accuracy, and all that I have mentioned in my previous posts. Again from the reaction of the guy at prague... he could care less about the hard effort that TWI has put into making the game realistic and said it was average... in fact most "gamers" are going to be annoyed by the fact that you have to change barrels on the MG's... add in the mkb42, an extremely rare and unsuccessful mp40 II and a silenced nagant pistol and whatever else, and the cod player could care less. I don't understand why they are catering to people who don't give a damn about the realism of the game and the hard work that they have put into it. I think if the "gamers" get the game, they will probably get angry with it after the first week and then not play it ever again. Look at the markee interviewer's reaction... he could care less about the cool realistic features, but had the attitude of "can I headshot people while standing with a PTRS a mile away and eat corn nuts and drink 70,000 cokes while sitting on my couch?" It's a concern nothing more nothing less.