What the title says ^
Basically, weapons with the same(ish) stats but with a different model, sound and animation.
As a starter, the lever-action rifle holds 10 rounds. A bolt-action rifle will hold 10, too (realistic for some rifles). Both rifles are very accurate. They both have a delay between shots (cocking). It's for people who want guns that function and look differently, as if it was eye-candy for gun nuts. If not the same weapons, maybe bridging the gaps between other tiers? just like JackCarver's Mk.23 .45 (I would still personally like to see an old-fashioned colt.) That weapon is for the people who like the functionality of the 9mm, but want a little more power but do NOT want a handcannon, or for those who dont like crossbows, but want to use a fancy rifle that isn't the spammy M14, and so on.
The point of this is that these guns in lower tiers give us players variety in the weapons we choose. The best part is, it gives us the variety but has no way of totally ruining the game balance. Each "new" weapon sits in the Middle point between two tiers. Like the Mk.23 mod, it sits neatly inbetween tier 1 & 2, introducing tier 1.5
Basically, weapons with the same(ish) stats but with a different model, sound and animation.
As a starter, the lever-action rifle holds 10 rounds. A bolt-action rifle will hold 10, too (realistic for some rifles). Both rifles are very accurate. They both have a delay between shots (cocking). It's for people who want guns that function and look differently, as if it was eye-candy for gun nuts. If not the same weapons, maybe bridging the gaps between other tiers? just like JackCarver's Mk.23 .45 (I would still personally like to see an old-fashioned colt.) That weapon is for the people who like the functionality of the 9mm, but want a little more power but do NOT want a handcannon, or for those who dont like crossbows, but want to use a fancy rifle that isn't the spammy M14, and so on.
The point of this is that these guns in lower tiers give us players variety in the weapons we choose. The best part is, it gives us the variety but has no way of totally ruining the game balance. Each "new" weapon sits in the Middle point between two tiers. Like the Mk.23 mod, it sits neatly inbetween tier 1 & 2, introducing tier 1.5
Thoughts?My own personal suggestion would be to have something like a Bren Gun bridging the gap between AK and SCAR. Not too much more damage than the AK, and has increased recoil, and a 40-shot capacity. Just throwing it out there