Okay, that thing sounds just pathetic.
You know you're in trouble if the 9mm has a more satisfying sound than your, stronger, gun.
Is that what a MK23 sounds like irl? What a wimp gun.
Also it looks a tad blocky.
You might wanna round the edges of that iron-sight-pin (or however it is called) off a bit and maybe make it a bit more narrow so it's less handcannon-y and more 9mm-ish.
That said, the reload animation looks and sounds really god.
Better than the pistols in kf so far.
I can't really say anything about its strength though.
I'd need to try it out on a 6 man hard game with perks to get an idea, neither of which seems possible all alone.
What I can say is that I was not able to drop a pound on normal solo with it. I guess that speaks for the gun.
Maybe that was due to my poor aim though.
What I'm interested in is, what was your motivation to put this into the game?
It's quite obviously a middle between deagle and 9mm but I don't think that is really necessary, if anything a step above the deagle would be to complete the 3 tiers.
Right now, even though its damage may be lower, it seems like it has all the advantages of the deagle and none of its disadvantages, thus kinda turning it into an upgrade for it.
Being able to 1-shot crawlers with a gun that has such a rather large mag and weighs next to nothing is a huuge benefit.
Maybe getting rid of the piercing shots would kinda balance this out a bit. This should be a handcannon-only thing.
Also good luck with this.
I do not wish for it to make it on some whitelist for some mutator people first have to download, I wish for it to be included into the game once its gone!
The feeling, except the pathetic shooting sound, is about on par with the rest of the weaponry so it would fit.