Took a quick run through this map.
Really starting to feel like red orchestra again. The larger map makes movement and sprinting seem slower, like it was in roost.
When it first loaded up i could barely tell if it was ro2 or roost that i was playing until i looked at the ro2 hud features and the weapons models. lol
One thing i noticed, which is most likely a ue3 problem is the massive texture pop in. Particularly the grass, that pops in a couple feet in front of you as you move forward.
However i'm sure this is just a side affect from the port, so no big deal.
Nice work. The most important thing was accomplished, to make ro2 feel like how red orchestra is supposed to feel.