New map for testing

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Alperce

FNG / Fresh Meat
Sep 13, 2011
447
240
0
Portugal
Amazing new map. I can't wait for it's official release! It just makes the game shine, must be a blast to play online! :D
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Excellent work Six_Ten, thanks for sharing :D Keep it up - I'll be looking to download and test this tonight. I hope you can make good progress and get this working on a server - I don't remember playing this map in RO1, but I'm certainly looking forward to trying it with RO2 :)

So what is the point of making maps if people can't tell how they feel about it, how can the map designer make his map better if everyone just circlejerks around saying that it's "awesome". :rolleyes:

And likewise, how is a map creator going to fix things with unqualified comments like "textures are all crappy"? :) The mind boggles.

Dude: Hey, I need you to fix my printer for me.
IT: What's wrong with it?
Dude: It's all crappy
IT: ...
 

Seamie

FNG / Fresh Meat
Aug 8, 2006
116
22
0
FKKY
How's Ogledow going to work online sans personnel carriers?
Are you going to add more spawn zones?
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
How's Ogledow going to work online sans personnel carriers?

Tanks and infantry will have to work closely together -- infantry will need to use tanks for cover, and tanks will depend upon infantry support to keep enemy AT off them. There's a lot of open space and long ranges. Adapt, improvise, and overcome.

Are you going to add more spawn zones?

No.
 

Richey79

FNG / Fresh Meat
Dec 13, 2009
512
202
0
Take a leaf out of Dice's book:

Reduce the number of cap zones to three and position them within a grenade's throw of each other.

/sarcasm
 
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Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
Hey Six_Ten and thanks for Ogledov map. Really appreciated to see open map from RO:O. I hope you make it as close as original was designed.

Good luck in your work!
 

ightenhill

FNG / Fresh Meat
May 17, 2009
382
54
0
IS it just me or is it just the way the engine and zoom and sprint work in RO2- but it seems a little tighter in scale than the original.. I wonder if we need to enlarge maps to take this into account.

Great work though.. I wonder if that stupid pop up grass can ever be fixed.. Also how do you go about making deployment areas on the windows etc.
 

UsF

FNG / Fresh Meat
Sep 3, 2010
347
44
0
Munich, Germany
Thank you for not putting in additional spawn zones. Hopefully this will get us back to slower paced thoughtful gameplay, while keeping the current fast paced maps there to have a growing amount of diversity. :)
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,047
445
0
San Bruno, California
So what is the point of making maps if people can't tell how they feel about it, how can the map designer make his map better if everyone just circlejerks around saying that it's "awesome". :rolleyes:

It's dumb to downvote a guy because he had a different opinion.
he offered no helpful criticism at all. just pooped on six tens efforts. and it's even dumber to downvote me because you think i did it to him. because i didn't. i felt it was enough just to point out what a waste of skin he was. you two can go have your circle-jerk now. middle-man.
 

Trunk

FNG / Fresh Meat
Aug 27, 2011
30
2
0
Ran around the map. Works. Good FPS, good job.

Looking forward to tweaks and playing it.


Maybe more Bushels in the open grass??
more bushes/grass would be aweseome, thats what i thought when i tested the map some minutes ago. :)
great work so far! :IS2:
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
I just gave it a quick ride-through in a tank, and I really like it :) Not a very deep analysis there I'm afraid, but I'll wait until we can see it on MP before I really take it in :)

Anyway, awesome work Six_Ten :) It's great to see maps underway, and since I've never played this map in RO1 - I look forward to hitting it for real :)
 

wokelly

FNG / Fresh Meat
Mar 27, 2006
266
65
0
Any servers running it yet, have not had time to check

They can't yet, TWI need to do something apparently to allow for them to work. That thing apparently will happen shortly before the SDK is release.
 

Six_Ten

FNG / Fresh Meat
Mar 12, 2006
1,382
400
0
aztecmod.darkesthourgame.com
It's great to see maps underway, and since I've never played this map in RO1 - I look forward to hitting it for real :)

For all of you guys who never played the original Ogledow, go buy RO Ostfront now and load it -- its a great game, and loads of fun. The original Ogledow is a blast with a good team. My goal for this version is to do it justice and make it as much of a great battle.
 
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Ducky

Super Moderator
May 22, 2011
6,358
237
0
Netherlands
For all of you guys who never played the original Ogledow, go buy RO Ostfront now and load it -- its a great game, and loads of fun. The original Ogledow is a blast with a good team. My goal for this version is to do it justice and make it as much of a great battle.

I'm not coming from the RO1 stock, but I understand your point of view. Just keep up the good work :)
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
For all of you guys who never played the original Ogledow, go buy RO Ostfront now and load it -- its a great game, and loads of fun. The original Ogledow is a blast with a good team. My goal for this version is to do it justice and make it as much of a great battle.

Using the little SU-76 was fun on that map - burning Panzers everywhere
 
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CopperHead

FNG / Fresh Meat
Mar 9, 2010
408
226
0
The only problem I can see right now, is if there is still a problem with the aimbot tankers. I don't know if they fixed that stupid issue they created, but I would wonder if it would ruin this map. I mean, I play on fjr, and they don't have tankers on any of the combined arms map. I assume it is becasue of the flawed tanking system.

But it would be really cool if we could get a member of the community to cover down for TWI's mistakes and remove the auto shooting feature or something. Just my two cents.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
The only problem I can see right now, is if there is still a problem with the aimbot tankers.

Pretty sure this problem does still exist :( Tanks are also disabled on my regular servers too, and I haven't played many rounds at all with tanks present. I don't tank myself, but it's definitely nice to have them on the battlefield.