It was on the workshop before the last game update... and was white-listed. The reason why it isn't white-listed anymore lies in the hands of TWI.
The white-listing problem with ShutUp 1.2.0 should be fixed (now or early tomorrow).
Is there a way to replay some of parts of the automatic chatter as their names are a bit confusing and don`t say too much. I`d like to be sure what I disable / enable.
VoiceComConfig=(Name="VOICECOM_SpawnAttacking",Index=100,Enabled=[COLOR="Red"]false[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnAttacking_HighMorale",Index=101,Enabled=[COLOR="Red"]false[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnAttacking_LowMorale",Index=102,Enabled=[COLOR="Red"]false[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnDefending",Index=103,Enabled=[COLOR="Red"]false[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnDefending_HighMorale",Index=104,Enabled=[COLOR="Red"]false[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnDefending_LowMorale",Index=105,Enabled=[COLOR="Red"]false[/COLOR])
...
VoiceComConfig=(Name="VOICECOM_SpawnedFireFight",Index=221,Enabled=[COLOR="Lime"]true[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnedFireFight_HighMorale",Index=222,Enabled=[COLOR="Lime"]true[/COLOR])
VoiceComConfig=(Name="VOICECOM_SpawnedFireFight_LowMorale",Index=223,Enabled=[COLOR="Lime"]true[/COLOR])
Good question! Well, it *is* possible, but not in-game. If you have the sdk installed on your computer, open ROVoicePack.uc, you will see to which sound cue each enum value is bound to. For example, you will find this in ROVoicePack.uc:
VoiceComs[`VOICECOM_IncomingArtillery_Suppressed]=(Type=ROVCT_TeamRadius,CRef_Sound="Infantry.THR_INF_IncomingArtillery_SUP_Cue",Priority=Speech_Artillery)
The sound cue is THR_INF_IncomingArtillery_SUP_Cue. Knowing that, you can use the SDK to replay the sound cue. It's not straightforward I apologize for that. I'll think about a way to replay them more easily. If you need further instructions for the SDK just ask!
Hi,
Possible a new version?