Class Ext_TraitHeavyArmor extends Ext_TraitBase;
static function TraitActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
{
Perk.bHeavyArmor = true;
}
static function TraitDeActivate( Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
{
Perk.bHeavyArmor = false;
}
static function AddDefaultInventory( KFPawn Player, Ext_PerkBase Perk, byte Level, optional Ext_TraitDataStore Data )
{
local KFPawn_Human KFP;
if ( Level <= 1 )
return;
KFP = KFPawn_Human(Player);
Level == 2 ? KFP.AddArmor(50) : KFP.GiveMaxArmor();
}
defaultproperties
{
TraitName="Heavy Armor"
NumLevels=3
DefLevelCosts(0)=50
DefLevelCosts(1)=20
DefLevelCosts(2)=60
DefMinLevel=50
Description="Makes your armor stop all damage (except for Siren scream and fall damage).|Level 2 makes you in addition spawn with 50 points of armor.|Level 3 makes you spawn with full armor."
}