Any way I could get a mirror of the Client versions of the file without having to use the broken workshop?
I'm pretty sure the server and client versions are the same. Just use the download on the front page of this thread.
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Any way I could get a mirror of the Client versions of the file without having to use the broken workshop?
If you want to upload onto FTP current stats saved on server, enable following setting on ServerPerks.ini: bUploadAllStats=True. Then start game on solo and wait for it to finish uploading everything.
After numerous attempts and the lack of success stories of people in the same situation, I had to face the fact that the FTP database just doesn't play well with linux KF server (server crashing, wiping player stats).
Since the two servers I run are in the same VPS and same filesystem, I thought of just making a symbolic link to ServerPerksStat.ini. The only downside I noticed is that data isn't written to disk immediatly when the messages *Saving 1 stats object* shown in the logs, meaning players have to wait a few minutes before switching servers to avoid losing any progress.
Other than the very occasional moment where both servers will attempt to write in the file at the same time, should I be worried about anything else ? Is this an horribly bad practice ?
- Added server news page on escape menu, you can assign it to load some HTML web page (ServerPerks.ini: ServerNewsURL=www.somesite.com/servernews.txt).
Where would be the best place to host.
I suppose it wouldn't work through dropbox?
I just want it to read a basic .txt
Question? So in what format does server perks v7 save the stats in via FTP? Data.ini or serverperkstats.ini?
The FTP server saves each persons stats in a .txt with there SteamID as the name. So you'll probably get alot of .txt files
Use a hard link to ServerPerksStat.ini instead of symbolic link. If you are using symbolic link, then ucc may cache the entire file and overwrite any other data changed by other servers.
IMO using hard links is the best way to share perk stats between multiple servers, if they all are running on the same Linux machine.
If you saving stats at the end of every wave, then player risk of loosing only last wave's stats (if left mid-wave) when joining to another server - not a big deal at all.
hi.
i installed this mutator but i cant choose any perk? maybe anyone know a solve?
[ServerPerksMut.ServerPerksMut]
[COLOR=DeepSkyBlue]MinPerksLevel=0[/COLOR]
MaxPerksLevel=100