Ah forget it, I updated to 3.01 and fixed those 2 minor things.
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function PostBeginPlay()
{
if( bReplaceShopWeps )
SetTimer(0.1,False);
}
function Timer()
{
local KFGameType KF;
KF = KFGameType(Level.Game);
if ( KF!=None )
{
if( KF.KFLRules!=None )
KF.KFLRules.Destroy();
KF.KFLRules = Spawn(Class'KFDoomLevelRules');
}
}
It's not a bug, you are only meant to be allowed to change perk once per wave. This prevents people from switching perks during trader time to pick different discounts.Great news about this mutator now, the menu doesn't break how it used to when you reach trader after wave 1, but i still have the problem when you reach trader and want to change perk, but it will say you will change perk at next trader time.