PAll resources custom weapons use must be statically loaded into memory. So sooner or later you'll run out of memory.
I rewrote Preload/Unload assets calls in ScrnBalance, so it now supports Refs instead of static links (e.g. MeshRef instead of Mesh etc.). But then every weapon's code must be rewritten too to use this. But if you do so, your weapon won't work without ScrnBalance anymore (its resources won't be loaded, if ScrnBalance isn't used).
Maybe I'll contact with Marco to make ServerPerks support refs of custom weapons by default.
I have successfully loaded until the summer was swap memory.
The current version is broken.
Swap is not working properly and memory crush.
The report should be sent to TWI.
They also ignore half a year.
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