I'm an idiot.I do hope you are saving your work as separate files each time in case you need to go back to a good copy...
My skybox doesn't have a "lighting" group in its properties... is this normal?
I'm an idiot.
My skybox doesn't have a "lighting" group in its properties... is this normal?
I'm an idiot.
So, uh, I guess no one knows how to get the trees to look all white instead of having those super dark shadows? Rebuilding the lighting doesn't work this time.
Also, minor minor update. It's hardly any progress at all, since I decided to re-do a large chunk of the terrain work; this is just for those people like me, who like to look at new things no matter how insignificant they are.=QUOTE]
Hi Nightingale, looking good man!
I haven't had a chance to have a good look through this thread yet but I just wanted to say I have my tree branch material set to NonDirectional. Try that if you haven't already. I'm not sure if it's the right thing to do but it seems to work for me.
It's a pretty basic material setup too. No normal maps etc.
1.) Which static mesh are these wooden steps? (sorry for the dark picture)
2.) What is the best way to go about creating these kinds of terrain features, if I don't want the walls to be in-line with the terrain grid?
Spoiler!
I've been wondering about this as well. I tried using the "angle" setting with the "flatten" tool but if I remember correctly the max. angle you can set is 45 deg.