Coldsteel_p1 (As beta ain't a good name anymore and
P1 stands for phase 1)
Again more Cover, more hiding places, more covernodes and spots to get killed from. Available in TE,FF and CD....
As there have been some comments on balance and gameplay I did some changes in the previous release. I was curious how these changes would turn out so with the release I did a polite request for feedback on gameplay. I repeated this polite request on july 31 and the same day I replied on a post with the request how the changes behave
I wrote "
How did it behave ? Very curious how the changes turned out.
I will try to join today. "
Its August 12 th now... And recieved zero, 0 nada, niente, replies on balance and gameplay. So this could mean two things. People thought it ok like it is so why bother or they did not wanted to reply as they don't care.
Positive as I am I assume balance is topnotch as we Dutch use to say. "No news is good news."
As the balance issue was solved I had time enough to polish the map
Files (Game Front)
For convenience I split some of the gamefiles
Playerfiles only TE are
here (123 mb)
Playerfiles for all gameypes are
here (300 mb)
The PCServer files are
here (60 mb)
Changelist:
Allies spawn closer to Objective D when this one opens
Axis spawn some closer when they reach the final objective
Allies spawn a tad frither away.
A basement connects the two large halls going under objective C.
You won't be in the capzone while in the basement
Axis have more cover approaching objective A
While Allies have a one time close spawn to A to set up a fight.
Fixt some shooting into spawn.
My personal view for who cares
Hope you enjoy the game and feedback on gameplay is appreciated.
When there are big issues there might be an update before august 15 th
And when you crash you just empty your cache at
C:\Users\yournam\Documents\My Games\RedOrchestra2\ROGame\Cache
Greets Drecks
Some screens: