I could reproduce it today and it happens when the Russians recap objective D (Distribution area 4) This will reactivate the spawnprotection which protect Russian spawn when they defend objective C (Deadly Alley)
I really though I was in another area yesterday evening when it happend but not sure anymore.
I just don't have the Kismet knowledge to fix this with a gate. Even with the example I got. I don't know how to add it with a recap option.
So I have to find another solution. Maybe just take away the recap option for that objective. Which will make it easier for the Axis.
Still I can't see why these previous spawnprotection gets reactivated while they are disabled earlier in the Kismet logic.
And why is only the spawnprotection activated and not the spawn ?
And why won't it kill the player ?
Took a look at the Kismet, and it looks as if the Stripping Hall and Distribution Area are simultaneously activated, which is fine, except that it cascades at the same time. So when one is capped, the other is protected or vise versa, or even worse, both sapwn protection volumes become enabled at the same time.
I reccomend separating them as much as possible, i.e. removing links between them (Activate objective), and instead using separate instances of the same item (Activate Objective) for each. Maybe that will help.
Also, the basic principle with the original RO was to keep spawn areas completely separate, outside of gameplay areas, to prevent such problems, as well as spawn camping. But things are getting more dynamic.
FYI yesterday I was in Station as Axis, in the final cap zone just before it was triggered. As soon as it was enabled, while I was inside it, I got the DANGER WILL ROBINSON countdown to death. I ran in fear, then realized it was a bug, ran back in, proceeded to cap, and the timer went to zero. I survived and capped. The round ended, and then I was yelled at again: "you're leaving the combat zone!" So, it's not perfect....
/edit lol [TW]Swag fixed it