Some of the ideas about the belts and such seem interesting, although I've kinda got it down in my head pretty much when I'm going to run out so it'd be kinda useless for me..... but if others want a feature of checking the ammo belt, all the power to them.
As it goes for the other things like SMG clips, etc.... the current system seems to do just fine "Magazine Heavy" (Full or almost full) "Magazine Light" (Half Empty or less) "Magazine Very Light" (one to three bullets left)
.... I think it's "Magazine Very Light" I know there's another notice below Magazine Light, I just don't get it too often to remember well... but when it does pop up, be prepared to reload quickly, cuz you usually only have 1 or two bullets left.
I do remember members talking just a couple of months before Ostfront came out about adding in the rifle clip options mentioned here (being able to top up the rifle with another clip, without using the entire clip) but I'm not sure how practical in game that'd be, plus the developers would need to make separate animation sequences for each amount of ammo being put into the rifle (at least four more animations on top of the existing animation).... or a particular code that would halt the current animation when the rifle is full and then start up the pull out animation..... but even that would require multiple animation sequences.
^ I guess it would all depend on how energetic the TW animation team feels.
Though I can't remember what the old reason was for it not being put into Ostfront.... maybe it was just too late in development to throw it in, or perhaps it just didn't seem as necessary as other features.
One thing I'd like to mention in regards to ammo and weapons that should be tweaked in the new game (since we're talking about the weapons and how they function in the game) is that when dropping weapons and picking them up.... or when you die, etc.... make sure that the various weapons and ammo one was carrying is spread out further then it currently is.
There are many times I end up trying to pick up a weapon and ammo someone dropped, only for me to toss my weapon and ammo right on top of the weapon and ammo I'm trying to get, which usually ends up me only being able to pick up one weapon or the other..... and no ammo, which means I just screwed myself, because everything is stacked on top of one another...... and if I picked up a bot's weapon.... forget it... it's empty most times and I still can't pick up the ammo without picking up my other weapon.
^ That needs to be fixed.