CoD series is mainly a horror for realism lovers. F.ex.: CoD 5 allows you to grab a StGw44 as a Japanese infantryman.
And yet mentioned, you can fire a magazine into someone's legs and he's not dead.
And the .50cal Barrett story is another example for CoD = Unreal tournament WWII Edition.
Still falling to the ground something realistic. Surely there are whiners around saying: "No this takes the control out of my hands". I bet you'll have hardly any control over your body in real life when you're shot in the leg, particularly while sprinting. Films and video games tell a totally different story. Here you or the protagonist(s) can fight on even if your/their body/bodies are swiss cheese. You can still fight on. I not deny that even in real life some people keep fighting but I doubt it's that many. I just believe you should fall to the ground no matter if you're sprinting or what stance you got (except prone) you should have a date with the ground. That you can get up later, if you're not yet killed by a second shot/burst, might be possible. Like 10 secs you're forced to prone stance.
The feature I'm up was never yet implemented into any WWII FPS as all the arcade gamers can't cope with this happening to their player model. RO stood and stands for realism therefore it should be in Heroes of Stalingrad.
And yet mentioned, you can fire a magazine into someone's legs and he's not dead.
And the .50cal Barrett story is another example for CoD = Unreal tournament WWII Edition.
Still falling to the ground something realistic. Surely there are whiners around saying: "No this takes the control out of my hands". I bet you'll have hardly any control over your body in real life when you're shot in the leg, particularly while sprinting. Films and video games tell a totally different story. Here you or the protagonist(s) can fight on even if your/their body/bodies are swiss cheese. You can still fight on. I not deny that even in real life some people keep fighting but I doubt it's that many. I just believe you should fall to the ground no matter if you're sprinting or what stance you got (except prone) you should have a date with the ground. That you can get up later, if you're not yet killed by a second shot/burst, might be possible. Like 10 secs you're forced to prone stance.
The feature I'm up was never yet implemented into any WWII FPS as all the arcade gamers can't cope with this happening to their player model. RO stood and stands for realism therefore it should be in Heroes of Stalingrad.
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