2Clicks;n2279350 said:Other perks rely on their damage dealing, not their ability to survive. Thats why they need a dedicated medic. Even the zerk! If one perk needs "something" to make him stand out on the boss wave its that ability. Ofc the devs may not agree and try something else. Either way something needs to make it stand out more. I would hope that they (the devs) wont force us to choose the zerk skill on the boss wave if running as survivalist but if they do then so be it.
However if there is too much speed or they can cont. outrun zeds then thats probably not so great too!
random;n2279478 said:i think you are right in some ways, however i disagree that you NEED a dedicated medic (at least outside of boss wave and that might be a problem in itself), but it's a fact that when a team is not playing optimally it helps a great deal, IMHO too much to the point it ruins the thrill of any sense of danger.
i'm not sure we are on the same page. but i guess what i'm trying to say is that in the end movement speed+resistance>damage dealing, because medics might not be there, enemies have high HP compared to you, there are very little/none amount of relentless enemies you need to kill before they get to you, zeds single hits do low dmg, so as long as you get away you can rinse and repeat.
infntnub;n2280718 said:I have to say I'm a bit surprised... I finally caved in and tried the perk over the weekend and my experiences were overly positive.
Now mind you, I'm often someone who enjoys going offperk in my loadouts and mixing things up so the general idea behind the perk seems to be well in line with my style of play.
All that said.. I'm only level 7, so I have a lot to experience yet with the perk and its 'role'.
As far as I can tell though it's not supposed to have a defined role - that would defeat the point of it. It's the swiss army knife of the squad, able to fill in and help where needed.
My opinion may change over time as I unlock more abilities but so far I don't have any real complaints about it.