Has anyone else noticed the lack of a really immersive, realistic zombie game, where you would find weapons and food, kill zombies and barricade yourself in a building, I've been looking for one for ages but have come up short.
Has anyone else noticed the lack of a really immersive, realistic zombie game, where you would find weapons and food, kill zombies and barricade yourself in a building, I've been looking for one for ages but have come up short.
Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse - a deadly illness is rampaging through the world, turning those infected into the walking dead. As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with others, and attempting to hold together a group as humanity teeters on the brink of extinction. And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.
The only thing that could come close right now is making a zombie-mission for ArmA 2 with Charon's undead mod which adds both shamblers and infected, allowing the infection to spread around the entire island randomly through use of civilian module which randomly spawns citizens across the map. Zombies will seek them out and hunt them all over, increasing the horde in size over time.
Downside is that somebody has to place all the interesting stuff himself, which is a LOT of work if you want to fill an entire island (Chernarus for example is 20x20km full of towns, forests, hunter cabins etc). None of that stuff will be random.
And ofcourse ArmA2 is not ideally suited for close combat
The other big issue is that the more the infection spreads the more it bogs your machine.I'll have to agree with C-Gibby on this one. I'm not a graphics whore at all, but at the same time i wont play anything that looks like a DOS game because it feels so limited, no matter what goes on under the hood. It's not immersive, and because of that i probably couldnt care less about the survivor.
We need an open world shooter with multiple towns, multiple ways to get off the map like finding a radio station and calling in back-up, finding a boat, or finding your own heli or airplane, stuff like that.
An infection that spreads dynamically, and a code that spawns useful stuff just as randomly.
Other stuff might be hospitals where you could collect antidote to the virus if you have been bitten, but filled with zombies ofcourse since it probably is an overrun evac centre, or military bases.
It'd be great if it was filled with shamblers and some infected, instead of just infected running all the time. I dislike the special abilities some zeds and infected have in L4D and Killing Floor. I like my zombies as simple shamblers, but an occasional infected-type might be cool as they are not very unrealistic (just think of them as long-dead zombies or freshly killed zombies, having more intact muscle tissue etc).
The only thing that could come close right now is making a zombie-mission for ArmA 2 with Charon's undead mod which adds both shamblers and infected, allowing the infection to spread around the entire island randomly through use of civilian module which randomly spawns citizens across the map. Zombies will seek them out and hunt them all over, increasing the horde in size over time.
Downside is that somebody has to place all the interesting stuff himself, which is a LOT of work if you want to fill an entire island (Chernarus for example is 20x20km full of towns, forests, hunter cabins etc). None of that stuff will be random.
And ofcourse ArmA2 is not ideally suited for close combat
I know this is personal preference, so if you're just stuck on that, read no further.Rogue-likes
I think we won't have to wait terribly long. Zombies are still at the height of their popularity right now. AMC has a zombie mini-series starting on Halloween, ffs. Just like when WW2 was "the" FPS genre de' jour, it took several years of spastic concept development before someone really hit on some magic formulas. L4D, Dead Rising, a few others have already explored the survival-lite and FPS side of things...so what's next is the MMOs, the splinter genres and the genre busters. We're about due for them I think.Teh uber zombie game
I'll have to agree with C-Gibby on this one. I'm not a graphics whore at all, but at the same time i wont play anything that looks like a DOS game because it feels so limited, no matter what goes on under the hood. It's not immersive, and because of that i probably couldnt care less about the survivor.
We need an open world shooter with multiple towns, multiple ways to get off the map like finding a radio station and calling in back-up, finding a boat, or finding your own heli or airplane, stuff like that.
An infection that spreads dynamically, and a code that spawns useful stuff just as randomly.
Other stuff might be hospitals where you could collect antidote to the virus if you have been bitten, but filled with zombies ofcourse since it probably is an overrun evac centre, or military bases.
It'd be great if it was filled with shamblers and some infected, instead of just infected running all the time. I dislike the special abilities some zeds and infected have in L4D and Killing Floor. I like my zombies as simple shamblers, but an occasional infected-type might be cool as they are not very unrealistic (just think of them as long-dead zombies or freshly killed zombies, having more intact muscle tissue etc).
The only thing that could come close right now is making a zombie-mission for ArmA 2 with Charon's undead mod which adds both shamblers and infected, allowing the infection to spread around the entire island randomly through use of civilian module which randomly spawns citizens across the map. Zombies will seek them out and hunt them all over, increasing the horde in size over time.
Downside is that somebody has to place all the interesting stuff himself, which is a LOT of work if you want to fill an entire island (Chernarus for example is 20x20km full of towns, forests, hunter cabins etc). None of that stuff will be random.
And ofcourse ArmA2 is not ideally suited for close combat
Kf2 :is2:
edit:is2 smiley not working?