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just why?Frankly the Smart Pistol similar to the one in TitanFall could be interesting for lower skilled players.
The same with a Smart Rifle similar to the ones from Aliens, semi-auto aiming.
EDIT: More Details
Smart Pistol requiring some actual aiming time before being able to fire, locks on to X amount of heads (increased with upgrades), then fire when ready.
Perks: Field Medic & Gunslinger
Smart Rifle Doesn't give a lot of headshots, but has some level of auto aim (around a 10th of the screen around the reticule) to that will guarantee hits, but will be much worse at hitting weak points.
Perks: Commando
Love this idea! Nice call back, gives medic an alternative to the AR with a different damage type and makes good use of the HRG concept without being outlandish.weapon: " the Shneidzekk GEN. II " ( HMTech medic gun besed on the KRISS Vector GEN. II)
perk: medic
function: pew pew+healing darts
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Because having something new that doesn't work as ordinary guns and a different mechanics set can allow other players to enjoy the game?just why?
You do realize the HRG Healthrower exists, right?Weapon: Blower Thrower Bile Launcher (KF2 Version)
Perk: Field Medic, Survivalist
Function: Crowd control, weakening zeds
(it would be a hybrid between the hemoglobin and the flamethrower)
Reasoning: I find it a very fun, interesting, useful and different weapon. I would like to see her again in KF2
I second this, though I would prefer it without any attachments.Weapon: Mark 23/MK23
Perk: Gunslinger. Crossperk with sharpshooter
Function: more of a standard sidearm coming in at 3 pounds of weight, 550 dosh for one pistol, and damage mating between the 1911 and desert eagle. It holds 11 rounds in each magazine with a total of 132 bullets in reserve. A semi automatic pistol that comes with a laser and/or flashlight on it with a moderate fire rate once again between the 1911 and desert eagle
Reasoning: A killing floor classic now meant to help bridge the gap between trash clearing and big zed assisting pistols. It’s magazine size is meant to be high to help both the slinger and sharpshooter kill more in a magazine before reloads, while the lesser damage than the desert eagle means it isn’t as great for killing medium-large zeds. The use of this pistol leaves room for the user to select more options as a primary means of damage, without as much concern over magazine sizes or damage given they have a reliable secondary option. It’s also a classic for the fans of the first game, which it’d find a special place in their heart as an old friend