you proposed a weapon that takes no single ounce of skill to use, even more so then fb and demo combined.Because having something new that doesn't work as ordinary guns and a different mechanics set can allow other players to enjoy the game?
you proposed a weapon that takes no single ounce of skill to use, even more so then fb and demo combined.Because having something new that doesn't work as ordinary guns and a different mechanics set can allow other players to enjoy the game?

I find this idea very interesting (I couldn't think of any weapons for firebug lol). I would like to add that it could be a potential debuff-applying weapon to help with managing larger zeds. I feel that something akin to a hemoglobin effect would add something new to this weapon.weapon: M34 WP "Willie Pete" white phosphorus grenade
perk: firebug
function: a throwable weapon like C4 , it's basically a bigger,more powerful and longer burning molotov,with the iconic white smoke and particle effect. a area denial weapon.
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hmmm, maybe something like ,the WP burning particles sticking on Zeds and make the go panic?I find this idea very interesting (I couldn't think of any weapons for firebug lol). I would like to add that it could be a potential debuff-applying weapon to help with managing larger zeds. I feel that something akin to a hemoglobin effect would add something new to this weapon.
Weapon: Hand CrossbowHey everyone!
As the team continues to work on some great new content for Killing Floor 2 for 2021, we wanted to reach out and get a better handle and understanding on what types of weapons you want to see and why you think they would be a great fit for Killing Floor 2. This includes DLC and HRG weapons.
A few things to get out of the way up front:
With those things being said, we've been looking over some of the great suggestions from the community but want some more player input and reasoning on why those choices are the right ones.
- We know many of you want to see more real world weapons
- With a bit of an emphasis on WW 2
- And a bolt action with a scope
- The teams goals here are to find interesting weapons that can help bring new gameplay to KF 2 or shake up the perk a bit with more options/choice that play out differently from what is currently available to them.
- This is one of the primary goals of the HRG weapons along with helping to balance these weapons where we feel crossperk leaves on perk OP and the other feeling weak
As we start to see trends we are looking to add a poll here to help bubble up some top items.
A great post here should look something like this:
Weapon: Weapon Name Here
Perk: Perk Here
Function: Talk about how this weapon works, its abilities and functions,
Reasoning: Describe why its a great fit that meets the player wants and team goals
If you like a posters idea, please react to it with a thumbs up. If you would like to add more to it, please quote it and add to it with good information (not just a +1 or "yes please" type post - these will be removed)
We have currently set up the poll with a few stubs to be replaced as player suggestions roll in. Please do not vote for them yet.
Important notice: Any item included in this thread/poll are not guaranteed to ever make it into the game. The goal here is to help the design team better match player want/expectation with their design goals for future weapons.
en.wikipedia.org
You just invented SPXWeapon: Remington 870 Slug
Perk: Support
Function: This pump-action shotgun carries a medium capacity loaded with slug rounds for mid-range targets.
Reasoning: Despite many other perks getting weapons to fill in the gaps that they are weak to, Support lacks a weapon to comfortably eliminate ranged/semi-ranged threats such as husks, sirens, bloats, and E.D.A.R.s. With it's increased carry capacity, a Support can carry the R870 Slug to safely deal with these nuisances without resorting to off-perking. Meanwhile its lack of spread and mediocre dps will continue to encourage other shotguns for close range groups.
Showing as much support for this as possible. Lots of potential for weapons that haven't been ported to Kf2 yet, with very little work that needs to be done if the models are still salvageable.I'd honestly love anything returning from KF1
If I had to chose any 3 i'd pick
1. MK23
2. ZED gun 1.0
3. Single Piston Longmusket! (Steampunk DLC)
Fingers crossed OG KF1 weapons will return!!!