ok sry guys for the delay been kinda busy at work an also had a lack of willpower to work on em but
-i fixed that issue with the zombies and the door and the nothing happening turns out i forgot to set keyframe 1 so in other words the door isn't going anywhere but the engine was still sending the all clear to the zombies that the door was indeed open even tho it wasn't hence the zombie confusion.
sense i couldn't decide what it should look like opened i decide it should just sorta dissapear when opened instead of exploded.. tho it'll reapear if you "close" the door ghetto i know lol
-i also fixed the issue with the over kill fleshpounds coming from the tower so no more 6 fp's, 6 scrakes, and 6 sirens at once lol turns out i acidently released the version made specifically for me and my bro so the zombie volumes had a x3 spawn factor inside the tower.... my bad silly mistake
- i also fixed that strange bug that would cause players to get stuck on the trader room even after the wave starts, it reguarded the door.. i won't go into details, but i fixed it in a ghetto way. i made the door sorta fall into the floor lol lazy i know but it was the only way i was able to fix it... that i found at any rate.
i didn't update the link yet because i want to make sure i didn't miss anything
so have i coved everything noted?
ps. there is one bug i won't be able to fix.. not because i don't know how or it simply can't be done, but because it would change the gameplay a bit too much for my likeing it regards the walls and zombies on the ground those who know it shut it those who find it shut it and everyone please don't use it, ****ing exploiters making a mappers life a pain in the arse.