did you try by going into terrain mode and then select your heightmap in the export panel, then clicking insert in current and only heightmap?
Anyway, I often feel that laying out your terrain by hand is more efficient
Well the last time I did level editing was with the UnrealEd, and things are slightly different in the UDK.
And the video tutorials I kept finding were either using a different program (yet noted as being UDK) or the process shown just didn't work.
I tried to use the Terrain mode and selected the heightmap, which was a properly sized 16-bit grayscale RAW file, it added it, but my terrain remained flat as if nothing was imported.
But now it has all the hills & the river, and the basic layout is all done now.... I might have to nudge a few things around, but it's pretty well done now. Texture and land details are next.
You have to convert the heightmap into the G16 format first.
I think you can use this program to do it.
http://www.lilchips.com/hmesbeta.asp
Ah, so making the file in Photoshop doesn't cut it?
Hey mate, that's great news.
I started playing RO from ROOST, so I've never played this map, but damn, I miss that kind of open terrain maps in RO2.
Wish you luck and enough patience to finish it.
With lots of total conversion mods and mod teams, it seems that there are no level designers left in the community that might work on maps for RO2. So I'm really glad that there are still people working on something. It's also great that you keep posting updates on your progress. Keep up the good work!
Thanks.... most times when I start something, I often don't get far and never finish it due to one reason or another, but if what I start begins to unfold as I expected and I see some good progress, I usually see it through and finish it.
As mentioned before, I was going to start working on a mod, but there are a number of things I liked in previous RO's that I'd like to bring back into RO2, such as maps.
Right now, although the terrain is basically finished, it needs to scale up a lot more than what I have now. When I test out the terrain, my character is way too big.
Once I scale this out to the size I'm looking for, the map should be 2-3 times larger than the original Karlovka, so there will be piles of places to move around and with 64 players, should be pretty interesting.
Tonight, once I get the textures on the terrain, I'll make some screen shots of what I have done so far..... you should certainly see a resemblance to the original Karlovka.
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