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Impossible to mutually kill each other. What is the cause of this?

FRAPS with the loop recording setting is perfect to catch those wtf moments, setup the loop to 60 seconds or more ( there is a limit not of length but file size stored in the loop around 4GB, if you record at 60 fps 1080p you can't have 5 minutes loop setting obvisouly, at 30fps you will be able to store twice what you had at 60 fps etc )

Instead of pressing the hotkey to record, you hold it for 3 seconds, the fps counter color will turn pink and fraps will store last 60 seconds but not write anything to the HDD, so when something weird happens just press immediately the record hotkey again and it will start writing to the hard drive including the previous 60 seconds set on the loop setting and it will stop when you press again the record key etc..

But i'm no sure if the free version of fraps have this option or if you can set the loop recording to something else than 30 seconds, might worth give a look into it.
 
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In any case, it seems like even if you're a split second slower on the trigger, if the gun discharges, the bullet should enter play and have an effect. Otherwise, don't allow your character to fire the gun. It just *feels* hokey to have the gun fire and nothing happen. I realize this will result in a lot more mutual-kills, but that would sure feel a lot better than a faulty discharge doing no damage because of something related to ping or netcode. It really breaks the immersion.
 
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