Impossible to mutually kill each other. What is the cause of this?

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Borge

FNG / Fresh Meat
May 27, 2013
59
0
0
Happened to me many many times today, and there is no doubt in my mind that this is an issue. I might start recording my play sessions and show the problem in detail.

Can anyone recommend good video recording software that automatically deletes old unwanted footage as you record?
 

K@n@y

FNG / Fresh Meat
Aug 18, 2011
425
3
0
France
FRAPS with the loop recording setting is perfect to catch those wtf moments, setup the loop to 60 seconds or more ( there is a limit not of length but file size stored in the loop around 4GB, if you record at 60 fps 1080p you can't have 5 minutes loop setting obvisouly, at 30fps you will be able to store twice what you had at 60 fps etc )

Instead of pressing the hotkey to record, you hold it for 3 seconds, the fps counter color will turn pink and fraps will store last 60 seconds but not write anything to the HDD, so when something weird happens just press immediately the record hotkey again and it will start writing to the hard drive including the previous 60 seconds set on the loop setting and it will stop when you press again the record key etc..

But i'm no sure if the free version of fraps have this option or if you can set the loop recording to something else than 30 seconds, might worth give a look into it.
 

GARY OAK

FNG / Fresh Meat
Oct 31, 2012
331
0
0
England
It should be reasonably posible to mutually kill each other at ranges greater then 200 M quite easily. due to the flight time of the bullet taking about 0.2-0.3 seconds at that range.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
890
0
55
Newton, NJ
I don't even play as often as I would like and I get maybe 1-3 mutual kills every month. Usually the other guy and I get some amusement out of it too :D
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,891
679
0
34
Netherlands
www.tangodown.nl
Yeah it happens to me a ton. I'll pull the trigger and hear the gunshot, knowing that I am perfectly on target and aimed at a killzone, but nothing happens. Moments like that I want to bash the keyboard against the screen.
 

Westernesse

FNG / Fresh Meat
Oct 11, 2011
406
68
0
I've had a few happen since RS came out, but I've had a lot more that came really close, but I was a few ms to late. I've had a few mutual kills with enemy flamethrowers, although maybe I killed them a few MS early.
 

RedZeppelin

FNG / Fresh Meat
Jul 7, 2012
55
0
0
In any case, it seems like even if you're a split second slower on the trigger, if the gun discharges, the bullet should enter play and have an effect. Otherwise, don't allow your character to fire the gun. It just *feels* hokey to have the gun fire and nothing happen. I realize this will result in a lot more mutual-kills, but that would sure feel a lot better than a faulty discharge doing no damage because of something related to ping or netcode. It really breaks the immersion.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
It's kinda needed to make client-side hit detection work in an acceptable way. Otherwise you get even more weird situations where you kill someone, the body is lying there, and suddenly the body shoots you in the head (so to speak).