All this talk about controlling the zeds has got me thinking: what sort of stuff would you do on a given map, if you could control the spawning and movement of the zeds?
The total proportion of the different zed types has to be the same as it is in the real game on any given wave (so no "every map is 400 patriarchs on wave 1"), but you can spawn them in any order that does not involve spawning more than 3 fleshpounds or scrakes in a row and move every individual zed in any direction taking any move that it could make, or let it default to its normal one-minded following of the players.
Further restriction: You can only see what's around the zeds and are not omniscient as to the players' location.
EDIT: To clarify (though at this point no one's said it), as with the normal spawning rules you can't spawn a zed right in front of a player.
The total proportion of the different zed types has to be the same as it is in the real game on any given wave (so no "every map is 400 patriarchs on wave 1"), but you can spawn them in any order that does not involve spawning more than 3 fleshpounds or scrakes in a row and move every individual zed in any direction taking any move that it could make, or let it default to its normal one-minded following of the players.
Further restriction: You can only see what's around the zeds and are not omniscient as to the players' location.
EDIT: To clarify (though at this point no one's said it), as with the normal spawning rules you can't spawn a zed right in front of a player.
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