The RO achivements are quite difficult though ^^.
The idea is that not everyone will become a hero, at least that is what I remember reading. I wonder how the level system and the hero system works together... (maybe lvl 1-30 = normal soldier, 31-50 high enough to be able to be hero ingame (but ofcourse only one in-game at a time))
But yea, I guess I was a bit confused when I wrote that. I have no idea how the hero system works and it would be strange to not have a signle hero in-game until people have played around 1000 houres ^^. I was thinking of the level system, which I would think should be reached max after approx at least 1000 hours ^^.
But it depends on whaty TWI want the hero to be ^^. If they want gamers to be so impressive as they are looked at as heroes for some, then 1000 hours / year would probably be needed .
The idea is that not everyone will become a hero, at least that is what I remember reading. I wonder how the level system and the hero system works together... (maybe lvl 1-30 = normal soldier, 31-50 high enough to be able to be hero ingame (but ofcourse only one in-game at a time))
But yea, I guess I was a bit confused when I wrote that. I have no idea how the hero system works and it would be strange to not have a signle hero in-game until people have played around 1000 houres ^^. I was thinking of the level system, which I would think should be reached max after approx at least 1000 hours ^^.
But it depends on whaty TWI want the hero to be ^^. If they want gamers to be so impressive as they are looked at as heroes for some, then 1000 hours / year would probably be needed .
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