Apologies if this has already been discussed (if so, lock it), but considering there will only be one or two heroes per match, how does the game decide who becomes the hero? The player who had the highest score in the previous round?
I'm just hoping we can disable hero's in unranked servers. Or make everyone a hero. Don't want it to be unbalanced in competition.
We can only hope .When you first start the game you are a beardless teenager with a fresh looking uniform, after 30 minutes you are an old man with a dirty uniform and a sweetass beard.
Ranked? Unranked? them's dirty Cod words they is!!
I doub't Hos will devide things like that, Ost never did, there where just servers, and thouse servers could run different settings if they wanted to (and there will be some filtering/ranking system in place, so you can find servers running settings you like, and server admins can see what setups are popular).
Anyway, i suspect the Hero thing can be disabled in clan/competitive matches, but it's not really important, because he's just a class, and a one person class at that, he's a game mechanic really.
Kinda like the "orb" in UT3 for thouse of you who gave that game a try, it's a tie-breaker thing, if your team can bring the orb to the objective, they can take the objective fast, but the enemy can also kill the guy carrying the orb, preventing an easy capture.
The hero will be like that orb, just he's a person and not an object, if your team can defend the Hero and get him to the capzone, you'll take the objective easier, but the enemy can also kill your Hero, which will hurt your teams morale and make it harder to take the objective..
So it's fair game, both teams have a hero, and both team can kill the other team's hero, so he's a walking game mechanic that adds some depth to the gameplay, and i could see this feature adding depth to both competitive and pub play, it's a little different from the standard in competitive play, yes, but it might actually prove interesting for Clans to use that asset in tactical ways in competitive play.
Ranked? Unranked? them's dirty Cod words they is!!
I doub't Hos will devide things like that, Ost never did, there where just servers, and thouse servers could run different settings if they wanted to (and there will be some filtering/ranking system in place, so you can find servers running settings you like, and server admins can see what setups are popular).
Anyway, i suspect the Hero thing can be disabled in clan/competitive matches, but it's not really important, because he's just a class, and a one person class at that, he's a game mechanic really.
Kinda like the "orb" in UT3 for thouse of you who gave that game a try, it's a tie-breaker thing, if your team can bring the orb to the objective, they can take the objective fast, but the enemy can also kill the guy carrying the orb, preventing an easy capture.
The hero will be like that orb, just he's a person and not an object, if your team can defend the Hero and get him to the capzone, you'll take the objective easier, but the enemy can also kill your Hero, which will hurt your teams morale and make it harder to take the objective..
So it's fair game, both teams have a hero, and both team can kill the other team's hero, so he's a walking game mechanic that adds some depth to the gameplay, and i could see this feature adding depth to both competitive and pub play, it's a little different from the standard in competitive play, yes, but it might actually prove interesting for Clans to use that asset in tactical ways in competitive play.
30 minutes? try 30 hours. this isn't cod. bye
There is unranked and ranked servers dude. Ranked(Persistence) servers are servers where you gain veterancy (grow your beard, fight towards hero status.) unranked are modified servers. (competitive matches)
I don't know who told you there is only one hero...that's not how it's been described by TWI. Hero is kind of like max rank in any game COD/BF/Etc.
30 hours is not a lot of time. Let's hope for something more like 200-300 hours.
I don't know who told you there is only one hero...that's not how it's been described by TWI. Hero is kind of like max rank in any game COD/BF/Etc.
There is unranked and ranked servers dude. Ranked(Persistence) servers are servers where you gain veterancy (grow your beard, fight towards hero status.) unranked are modified servers. (competitive matches)
I don't know who told you there is only one hero...that's not how it's been described by TWI. Hero is kind of like max rank in any game COD/BF/Etc.
I would like to see Heroes in competition, the problem is if one team does not have any hero...
I hope at least approx 1000 hours to be hero.
It would be nice if a dev could chime in on how the hero selection works.
1000 hours? That's like playing the game regularly for 3 - 4 years or obsessively for a year. A bit excessive, don't you think?
Ya... well Ramm did say that they learned their lesson from KF that people rank up REALLY fast... so that ranking up in ROHOS will take a lot more playing time.