No amount of realistic corrosion or buildup in the barrel will cause a rifle malfunction. What you would have, is a substantial loss of accuracy, as the rifling is fouled with copper, and carbon. Barrels are stainless steel, or chrome lined, both of which are extremely resilient to corrosion, and humidity.
Worst case scenario, you COULD clog up the gas tube, after well over 10,000 rounds. That's about how ofter I clean my gas tube, and it is no where near clogged. And IF it was clogged, it would only be reduced to a manual operation rifle.
With a piston driven system, it will go even further, although, the gas piston on the M-14 has to be cleaned every 4,000 rounds, due to it's design, or it turns into a manual operated system.
Type 1, 2 and 3 rifle malfunctions are 100% magazine failures. Type 4 can have many causes, including debris, catastrophic part failure, or lack of lubrication. Enough buildup from a lack of cleaning would be considered debris, but it takes a very substantial amount of buildup to get to that point.
So how many rounds would be shot, in a single battle in game, before the match is over? Once the battle is over, it is assumed soldiers would return to base of ops, clean rifles, fill sandbags...ect. I don't think anyone stormed hamburger hill with 15,000 rounds through their rifle's with no cleaning.
And I'm rather certain the NVA/VC/Chinese had plenty of advance notice of US troop movements, with plenty of time to prepare, but their rifle's were much more lenient regarding the issue anyway.
tl;dr
It is an interesting idea, to add "rifle jamming" to the game, but I don't think it would add to the entertainment value. In order to make it realistic, which is the whole point behind such a feature, it would be very invasive to the player, and very complicated to program and animate. Simply assuming every malfunction was type 1, and just needed a cycle of the action, would be very unrealistic, and any type 4 malfunction would be treated as discarding the weapon and replacing during a firefight, as type 4 requires substantial amount of work to correct.
Worst case scenario, you COULD clog up the gas tube, after well over 10,000 rounds. That's about how ofter I clean my gas tube, and it is no where near clogged. And IF it was clogged, it would only be reduced to a manual operation rifle.
With a piston driven system, it will go even further, although, the gas piston on the M-14 has to be cleaned every 4,000 rounds, due to it's design, or it turns into a manual operated system.
Type 1, 2 and 3 rifle malfunctions are 100% magazine failures. Type 4 can have many causes, including debris, catastrophic part failure, or lack of lubrication. Enough buildup from a lack of cleaning would be considered debris, but it takes a very substantial amount of buildup to get to that point.
So how many rounds would be shot, in a single battle in game, before the match is over? Once the battle is over, it is assumed soldiers would return to base of ops, clean rifles, fill sandbags...ect. I don't think anyone stormed hamburger hill with 15,000 rounds through their rifle's with no cleaning.
And I'm rather certain the NVA/VC/Chinese had plenty of advance notice of US troop movements, with plenty of time to prepare, but their rifle's were much more lenient regarding the issue anyway.
tl;dr
It is an interesting idea, to add "rifle jamming" to the game, but I don't think it would add to the entertainment value. In order to make it realistic, which is the whole point behind such a feature, it would be very invasive to the player, and very complicated to program and animate. Simply assuming every malfunction was type 1, and just needed a cycle of the action, would be very unrealistic, and any type 4 malfunction would be treated as discarding the weapon and replacing during a firefight, as type 4 requires substantial amount of work to correct.
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