Stalker had it alright. Only problem was that even AK's became really unreliable when in bad condition. But if tweaked it could be good.I can't think of a single game where weapon jamming or weapon degradation has been a good thing.
Stalker had it alright. Only problem was that even AK's became really unreliable when in bad condition. But if tweaked it could be good.
That said, Stalker isn't a multiplayer competitive game.
Nah not particularly. It was of course an over-simplified system and the values were off.Stalker had it completely wrong and ridiculous overall.
Nah not particularly. It was of course an over-simplified system and the values were off.
Well yeah, of course that was just sortof a running issue with that game. The whole enchilada was oversimplified. If the reliability and durability values had been better adjusted it would've been decent for such a simple game at least.Thats the problem.
Oversimplified reliability/jamm system is A LOT worse than no-reliability.
The reliability system in Stalker was completely fine given the pacing and type of game Stalker is. Obviously it wasn't a "realistic" depiction since to get feeding problems in a weapon you need significantly more rounds going through it without cleaning than stalker portrayed.Thats the problem.
Oversimplified reliability/jamm system is A LOT worse than no-reliability.
Gun jamming? are you the same dude who request for this feature on every gaming forum such as Squad etc?I think this could be a nice feature. This would make sense due to dirt and high humidity on the battlefield.
Gun jamming? are you the same dude who request for this feature on every gaming forum such as Squad etc?
Want to have a gun jamming on you? join the army and don't **** your pants if the rifle ever jams on you.
As far as gaming goes I would be really pissed over stupid feature like this, whats next OP, an option to stroke clean the rifle barrel before joining a server just to make sure it wont jam on you?
Gun jamming? are you the same dude who request for this feature on every gaming forum such as Squad etc?
Want to have a gun jamming on you? join the army and don't **** your pants if the rifle ever jams on you.
As far as gaming goes I would be really pissed over stupid feature like this, whats next OP, an option to stroke clean the rifle barrel before joining a server just to make sure it wont jam on you?
Exactly my point that this feature should avoid MP, now SP cinematic gameplay, well sure why not but TWI are not into making SP games.I think it probably shouldn't be in a multiplayer game. Seems cool for an RPG type game like Fallout or Stalker though.
Does your trigger keep on jamming after the first jam?
Do you have to click another unnecessary keyboard button so your soldier can do some staged movement AKA trying to unjam?
What if after jamming = you cannot unjam it and you don't have side arm to switch to because your class restricts you....?
I know when I play MP the last thing I want is an unpredictable disadvantage, same feeling I share for having an advantage over newcomers with my soldier extended stamina,keeping lesser weapon sway etc etc etc.
Here is something for you to chew on regarding pick another weapon from the ground...Why not? If we make a baseline of 1:10000 of failure to feed or something similar per shot with some minor random +\- value, the odds of it occuring twice on a short notice are phenomenal.
Who said it has to be overly complicated? Hit reload button twice to initiate action to fix the problem? Hold the reload button for half a second to solve the problem?
(Of course mean person could make it a minigame when your gun jams you have to solve logic puzzles and math equations to fix the malfunction instead.)
Pick another one from the ground? Use it as a club and hit someone in the face? Odds of unusable weapon after malfunction being well, easily made relatively rare sight?
Human element is often unpredictable disadvantage the more you look into it. Even with in-game advantages one could still work around the issue by working around common video game logic and showing it up someone's bottom since foreknowledge thanks to respawning, common map spots and typical player behaviour alongside general FPS experience can get you pretty far. Relatively rare shenanigan which may work both ways is not going to break the game in public game. Competitive play might be another story but they are probably not going to play with standard ruleset either in game like RO.
Here is why: in case of a jam will for sure not happen on your first trigger pull, most likely will happen after shooting some rounds and then boom will lock on you, then you have to press button ( lets say reload button as you proposed) so your soldier can perform some scripted unjamming, lets say that unjamming last around 3-5 seconds for the sake to keep realism in mind even though unjamming in real life can take longer than that...
In this case scenario, every time you shoot and miss and then you get the jam for sure the person you shot at already spotted you or his team mates did and its game over. It is game over even if magically there is a weapon laying on the ground near by you.
If you missed your shot and you got spotted, what difference there will be between rebolt and unjamming to anyone with decent reflexes? What if they assumed you are there to begin with and acted accordingly? In both cases whether there was a jam or not would not hardly make a difference unless you are the one to predict and act what is perceived to be very unfavourable situation. There is nothing to really prevent quick 360 noscope scenarios in RO2 to make such things impractical from most ranges, and bullet penetration also makes even random shot practical given some technical knowledge where (by game logic) are areas to shoot through.