I have some thoughts on the use of grenades. I've looked around, but these things might've been mentioned before in a topic I'm unaware of, but here goes.
1. The amount of grenades
One thing that's rather irritating in some maps in the mod is simply the amount of grenades, and the grenade spam it causes. There have been many times when grenades are simply thrown all the time without any thought spent on it. Grenades should be used rather sparsely, to use at key positions when you have to clear a room. The beginning of rounds is a perfect example on many maps, the first thing both teams do is to rush out, and everyone throws every grenade they have at the positions they know the enemy is going to come from... not that realisitic in my view.
How about making a limit to the amount of grenades a team has?
Say, for example, that the amount of grenades a team has is 'reloading'. At the start of the round, the team has 5-6 grenades, distributed at random between the players. Then the team stack of grenades reloads slowly, maybe about one new grenade every 30 seconds. So the second wave of reinforcements gets far less grenades (if the second wave spawns 40 seconds after the first, only one grenade gets distributed among that wave). It would affect gameplay in the way that grenades gets a more tactical role, you wouldn't just waste them.
Another way to do it would be to have them as a reward for players. Perhaps helping a capture gets you one or two grenades as a reward for being useful for your team. Perhaps reward one grenade for every five kills? These grenades would be equipped at the next spawn for that player (of course, this could be put in a per-player grenade stack, so that a player can carry 2-3 grenades at max).
2. More control over grenade throwing/lobbing
This has to do with the "if it's easy in real life, it should be easy in the game" view the devs have. Among the hardest things in RO (or in any game) is to measure the length of a grenade throw, or throw it a chosen distance. Most notable, lobbing a grenade a short distance is harder in RO than making a very long throw. Why not add a distance control when throwing? One idea would be to make the mouse wheel a distance controller. When I push the mouse button to hold back the grenade, show a small bar on which I can roll the mouse wheel to choose the distance I want to throw, and upon release of the mouse button it would release and throw. Right now, when I see someone at a distance I push and hold the button to throw a grenade, then I see someone closing in on me at short distance but I know I will still throw the grenade at full force.
Well just two thoughts
1. The amount of grenades
One thing that's rather irritating in some maps in the mod is simply the amount of grenades, and the grenade spam it causes. There have been many times when grenades are simply thrown all the time without any thought spent on it. Grenades should be used rather sparsely, to use at key positions when you have to clear a room. The beginning of rounds is a perfect example on many maps, the first thing both teams do is to rush out, and everyone throws every grenade they have at the positions they know the enemy is going to come from... not that realisitic in my view.
How about making a limit to the amount of grenades a team has?
Say, for example, that the amount of grenades a team has is 'reloading'. At the start of the round, the team has 5-6 grenades, distributed at random between the players. Then the team stack of grenades reloads slowly, maybe about one new grenade every 30 seconds. So the second wave of reinforcements gets far less grenades (if the second wave spawns 40 seconds after the first, only one grenade gets distributed among that wave). It would affect gameplay in the way that grenades gets a more tactical role, you wouldn't just waste them.
Another way to do it would be to have them as a reward for players. Perhaps helping a capture gets you one or two grenades as a reward for being useful for your team. Perhaps reward one grenade for every five kills? These grenades would be equipped at the next spawn for that player (of course, this could be put in a per-player grenade stack, so that a player can carry 2-3 grenades at max).
2. More control over grenade throwing/lobbing
This has to do with the "if it's easy in real life, it should be easy in the game" view the devs have. Among the hardest things in RO (or in any game) is to measure the length of a grenade throw, or throw it a chosen distance. Most notable, lobbing a grenade a short distance is harder in RO than making a very long throw. Why not add a distance control when throwing? One idea would be to make the mouse wheel a distance controller. When I push the mouse button to hold back the grenade, show a small bar on which I can roll the mouse wheel to choose the distance I want to throw, and upon release of the mouse button it would release and throw. Right now, when I see someone at a distance I push and hold the button to throw a grenade, then I see someone closing in on me at short distance but I know I will still throw the grenade at full force.
Well just two thoughts