*Update* Deck16
*Update* Deck16
Hi all, I finally got around to fixing up Deck16.
Thanks to mamoo for keeping it alive while I was away. (Deck16][-fix.rom)
http://www.fileden.com/files/2009/9/13/2573665//KF-Deck16.rar
**Fixes for this version**
Husks now walk on acid water surface.
Doubled the damage the acid water deals.
Crawlers will no longer get stuck in the cieling. (removed collision)
Moved some boxes slightly to forbid hiding behind them.
Changed "BlockingVolumes" to "KFZombieZoneVolumes"
*^Allows monsters to pass through but not Humans.
*Removed all random spawn items.
Since there are health pickups, gun pickups should be restricted.
Added 2 9mm pistols @ 180 sec spawn
Added 2 Hand cannons @ 240 sec spawn
Added 1 Lever action rifle @ 300 sec spawn
Added 1 Shotgun @ 300 sec spawn
Added 1 Axe @ 180 sec spawn
Added 1 Machete @ 180 sec spawn
Added 1 Chainsaw @ 300 sec spawn
Added 4 9mm ammo pickups @ 90 sec spawn
Added 2 Hand Cannon ammo pickups @ 120 sec spawn
**Additions for this version**
Added new content from Unreal Tournament 1 (Audio)
*Announcer - "Prepare for battle" (At start game and trader close)
*Announcer - "You may proceed" (When trader opens)
*Engine - "Killing spree sound" (Follows "prepare for battle")
*Engine - "Teleport/spawn sound" (Active on the teleporters when teleporting)
Trader will make a comment about her guns when you enter her store.
Updated teleporters (High visibility)
Updated Deck16 music (Godown)
*Replaced with remixed version.
*Split track in half to make 2 trader music tracks.
Enjoy!