...I'm actually agreeing with most of what bswearer is saying, this is disturbing.
hehe.....usually with most the things i say, if people can just devote the time reading through my rambles, then they typically will make sense. i just tend to sometimes have a hard time putting thoughts into a short amount of words
oh, and agreed about the "bolt penetration" which is what i think you were describing.....that is a problem.
the FP used to require teamwork to take down, like a good 4 players shooting him with everything they got, whilst the other 2 would keep the lesser specimens at bay, this was balanced
that's not a very accurate statement. actually the common strat for killing a FP hasn't really changed much in a sense that it's always been one perk's "role" to be anti-FP and the other perks' roles to support him.....i don't know when you started playing this game, but the actual way it used to work before the hitboxes were fixed last november (at least for experienced/skilled players) was 4-5 guys clearing everything around the FP and let the zerker decap him with a chainsaw. was always good to have a medic to heal in case the zerker took a hit, and of course a suppport with hunting shotgun to double blast the body as it bled out.....ever since the hitboxes were fixed and the chainsaw nerfed to uselessness, the SS has become the anti-FP perk. same thing happens, he goes for decaps from a distance with the bow, the other perks keep the crap off of him. additionally SS now have three main priority targets to take out from a distance in the Scrake, husk and siren.
that sir, IS teamplay through the concepts of "roles". what you described is what i like to refer to as "socialist teamplay" in that everyone has to physically and immediately get a piece of the pie by doing damage to the FP and "blasting away at him". that is actually a prime example of individualistic player just under the mask of "teamplay". everyone wants to do damage to the big guy, but then everyone ignores all the other stuff and ignores the role that their perk is supposed to fill. teamplay imo, is knowing and accepting what your role is in order to benefit the team
btw, can't remember who said it, but the bolt the compound crossbow is using doesn't have an ounce of wood in it. bolts are typically made out of metal and alloys and have extremely sharp metal tips. i find it totally plausible that a bolt traveling with such force behind it could penetrate even the FP's skull......although not make the head pop straight off, but that's just an effect to make it look "cooler"
here's a couple thoughts about the basic makeup of FPs to possibly make it more of a challenge for SS to get those headshots........what if they raged sooner instead of having to wait until they get hit with something? what if they didn't pause when they begin to rage and instead immediately began rushing towards the players? what if they didn't always walk in a straight line? i think everyone could agree that it's much harder to hit a raging FP with a perfect bow headshot than it is when he's moving so slowly in a straight line.....especially since him charging would send people into panic mode and cause them to forget about all the other crap that usually end up doing the most total damage to the team in the end.