bswearer, the main problem would still exist, level 6 sharpies one shotting everything, it's game breaking and needs to be removed completely
when you say "everything" that would be the 20 zeds that he shoots his 20 crossbow bolts at? can you explain to me what exactly is wrong with that? the SS getting 20 kills is a problem?

players can "one-shot" over 50% of the different zeds as a commando.....not only just using the SCAR, but even the AK and bullpup. zerkers can "one-shot" every zed but FPs and scrakes when using a katana....and sometimes with just a knife. demos can "one-shot" entire groups of zeds with one pipebomb explosion or with a shot from his grenade launcher. supports can "one-shot" multiple zeds with one shotgun blast. firebugs could "one-shot" groups of zeds by igniting them on fire and walking away to let them burn to death. in case you've missed my point, the "one-shot" issue in fact isn't an issue that involves just the SS or just the crossbow.
where it involves the SS and in particular the crossbow, is that the SS can take out the two biggest targets in the game in one shot. high level SS having the ability to take out priority targets in one shot is NOT gamebreaking. SS being able to do that, and additionly being able to spam away and kill everything else using the EBR or even the 9mm IS gamebreaking. the SS's role IS to dispatch priority targets in one well placed shot so that other perks don't have to waste all their ammo on them. other perks are designed to kill the "mobs" of lower tier zeds to keep the area clear for the SS to do his job. the main problem with the SS
perk right now is that the SS is able to clear everything on his own which eliminates the need of the rest of the perks being used. the crossbow is not the cause of that...the ever spamable EBR, 9mm and handcannons, plus easy leveling, and the senseless body damage bonuses are the main causes for that.
the only issue with the crossbow is the relatively low cost (especially note the ammo/buyback issue), and the more than reasonable amount of bolts that can be carried. one additional issue is that level6 SS spawn with the weapon when they have no need for it until at least 70% of the wave into the game. so to put it as simply as i can, the crossbow needs to be more difficult to get, cost more to reload and be used less frequently against the lower tier zeds....and that's just for the SS. the crossbow needs to be nearly IMPOSSIBLE for non-SS perks to buy or carry. additionally, it shouldn't be anywhere near as powerful in the hands of non-SS than it does with the SS perk, which is where the suggestion to reduce the weapon's headshot multiplier would come into play since the SS headshot bonus would allow him to still do his job while stopping other perks from abusing what the weapon is designed for.
additionally, i realize it's impossible for me to convince KF "socialists" to agree with me in regards to the way i view teamplay in this game. the SS one-shotting priority targets is his job. the other perks have their unique jobs. everyone does their job, they help the team survive and in the end the team is successful. it's not everyone's "job" to contribute by physically doing damage to every single zed or have to contribute damage when taking down the "bosses". because of this, some people will continue to disagree about the crossbow's ability to one-shot the highest level zeds. we'll leave that in the hands of TW to decide how they view teamplay and whether or not the SS should continue to have that job and keep his ability to complete his job with a weapon like the crossbow