Doesn't the IOM mod have a steam page or something? Would be a good place to announce fight-nights. I would join for that.
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By removing zoom, it actually makes the sniper class far more useful, since it becomes harder for riflemen to snipe at long ranges even without a scope. Also, it just makes aiming in general a bit harder, which is awesome because that helps create true firefights, unlike vanilla where everyone has pin-point accuracy.Thank you for running an IOM server.
Imho you should get rid of the no zoom setting. Without zoom the common rifle class player is at a major disadvantage.
Thus people strive for the smg and sniper classes instead.
Without zoom the players perception of distance is unrealisticly exaggerated. Things appear to be further away than they should be.
With zoom enabled I think the IOM servers will become more popular faster.
A more appropriate feature, would be to slightly de-focus everything while moving, and when holding breath, to increase focus at point of aim. Yes, we all know the zoom was to adjust for the FOV, but the FOV is an inherent characteristic of gaming. Maybe when Oculus Rift gets worked out, it might be different.
I find that "No Zoom", actually gives the bolt action rifle a better chance. When you turn a corner, there is a target in front of you, you raise your weapon, you hit shift to hold breath...
Normally, you zoom in. This causes a 1 second of slight disorientation, that makes you wait until zoomed in to take the shot.
Without the zoom in, you almost immediately have focus on target, and are not waiting for the zoom to complete, therefor you get your shot off earlier. Zoom in is the worst part of the game, but hold breath, on all weapons, is the best.
I've brought in a few gamers, who never tried RO series, and none of them liked the zoom. They all say, it over complicates the aim down sight.
Looking at realistic effects, you cannot "zoom in", in real life either. A more appropriate feature, would be to slightly de-focus everything while moving, and when holding breath, to increase focus at point of aim. Yes, we all know the zoom was to adjust for the FOV, but the FOV is an inherent characteristic of gaming. Maybe when Oculus Rift gets worked out, it might be different.
The mutator allows you to turn off the automatic zoom with iron sights, but allows you to keep the shift-zoom which I think is the best of both worlds.
I also tend to think of the default view as being zoomed out (because things appear smaller), and actually zooming is just bringing yourself to actual view size with loss of FOV.
However the inability to zoom while running makes me still dislike it. If enhanced focus would work while running i would be ok .
That's not true. 50m may look like 150m without zoom but certainly doesn't feel like it if you can run up to the guy in 10 seconds and stick bayonet up his ***. It may seem nice and rewarding for you to shoot barely visible enemies at 100m but for me and many others it just feels like special olympics-The only problem i see is the distance we see in our kill message. This should be disabled or it need a update (not sure, but i thing PanzerJager was working on something similar). Some people can't understand that the distance of the kill messages doesn't count. It shows you 50m but your target seems to be 100m away without zoom. With a change/remove people wouldn't care about and just enjoy the great gameplay feeling without any zoom.
given the amount of forum words dedicated to the zoom debate, i think it's wonderful iom made it a server option.
Given the amount of forum words dedicated to the zoom debate, I think it's wonderful IOM made it a server option.
Doesn't the IOM mod have a steam page or something? Would be a good place to announce fight-nights. I would join for that.