The current system does not really allow us to specify what weapons are available on a per map basis. So when we add new weapons they are available on every map.
We may in the future develop a feature to address this, but not for this current update.
In earlier iterations of the SDK the mapper had the ability to override the stock loadouts on a per-role basis; why was this functionality removed? It seems that would make it possible to restrict weapon availability (unless weapon choice is controlled on the server side).
Upvote
0