First look at the MG42 and the New Tanks

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mrsirr

FNG / Fresh Meat
Apr 12, 2013
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Over here, no not there, here.
But it's been established that mg hipfire did happen, they might not have always carried the gun in the ready position, but they at least did more than AT gunners did. Also you keep referring to the PTRD, which is 8 pounds lighter than the PTRS, compared with the PTRS the M1919 is a good bit lighter. Also the fact that all the weight is focused would just make it easier to hold unto. Have you ever tried to pick up a bar bell like it were a rifle?
But seriously though, if we're going to have a discussion about this we shouldn't do it here.
 

Bashenka

FNG / Fresh Meat
Oct 5, 2009
475
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Seattle
So this is probably an obvious observation and has been fixed already, but the AI doesn't seem to like to drive the Pz III. On Arad 2 only the Pz IV seem to have a desire to stop the Russian advance, while the commanders of the 3s eat bruchen and sip Riesling in spawn.
 

Yoshiro

In Soviet Russia, Yoshiro is a cake
Staff member
Oct 10, 2005
13,277
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So this is probably an obvious observation and has been fixed already, but the AI doesn't seem to like to drive the Pz III. On Arad 2 only the Pz IV seem to have a desire to stop the Russian advance, while the commanders of the 3s eat bruchen and sip Riesling in spawn.

You are correct.
 

shooter77

FNG / Fresh Meat
Jun 2, 2013
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The PPS42 hardly imbalances the game. It's just an additional SMG choice for the Allies, not another SMG class. It's slightly better at longer ranges than the -41, that's it.

The MG42 doesn't unbalance the game either. You haven't played enough with it to determine that. It being good does not mean it unbalances anything. The MG34 is also good. It's just another MG option, like the PPS is another SMG option.

There are only two tanks in the game and they need to be balanced. They seem quite balance to me except at very long ranges where the sloped armour of the T-34 is most effective.

Except in real life the PZ 4 F2/G with the 75mm long barrel could penetrate the T34 at quite longer distances than the T34 could penetrate it in return and the sloped armor could do nothing about it. And the T34 had a lower rate of fire as well, but this should be equal in the game for balance.

Most of the time I play the Axis team is full of veterans. I usually have to completely carry the Allies team by either putting up a huge score or taking TL/tank role and doing an awesome job in order to win. In these cases it is clear that if I wasn't on the server Allies would have lost. This happens most of the time I play. If I play Axis it's unfair and noticably way too easy to win - not fun. The Axis is mostly stacked.

That's your anecdote, and games are not to be balanced around "teamstack", that is the most inconstant vague nonsense there is.

The maps are also majority Axis biased. Please see my thread on it in Ideas and Suggestions forum.

They aren't at all. You might only get this feeling if you play on some non-campaign servers with a certain set of maps.

What about all of the Axis heroes running around with the PPSH-41?
Unlike tons of Russians running around with MG34's, that is completely true to history as they were captured and used in significant numbers by the Germans together with other foreign weapons they could get their hands on.
 
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Set

FNG / Fresh Meat
Mar 2, 2012
58
2
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That's your anecdote, and games are not to be balanced around "teamstack", that is the most inconstant vague nonsense there is.


It's not an anecdote, it's a simple fact. If you hit auto assign you will be placed on russian/japanese 100% of the time. U.S./Germany will also win 99% of the time.

This is the main reason I've basically stopped playing RO. Tired of the pubstomp, tired of playing with teammates who have no idea what they're doing.


Something has to be done about the stack, it's the biggest problem with the game, and has been since beta.
 

seienchin88

FNG / Fresh Meat
Jul 16, 2013
326
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It's not an anecdote, it's a simple fact. If you hit auto assign you will be placed on russian/japanese 100% of the time. U.S./Germany will also win 99% of the time.

This is the main reason I've basically stopped playing RO. Tired of the pubstomp, tired of playing with teammates who have no idea what they're doing.


Something has to be done about the stack, it's the biggest problem with the game, and has been since beta.
I dont get how you could get that feeling?
At least in RS I mostly play japanese and rarely my team looses.
Iwojima, hanto, Maggothill and peleliu are completly Easy to win as Axis even against superior ally players.
In HoS i often See superior ally Teams and some maps like Apartments, pavlovs house, myshkova River, arad2 and gumrak are much easier for allies. I know there is Bridges with Axis biased but a ton of other maps arent.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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Newton, NJ
It's not an anecdote, it's a simple fact. If you hit auto assign you will be placed on russian/japanese 100% of the time. U.S./Germany will also win 99% of the time.

I always auto assign. I will admit more often than not I end up on the Russian/Japanese side, but it isn't even remotely close to 100%, maybe 60%. The US/Germany winning 99% of the time??? I find overall its roughly 50%/50% for most maps.

You are either grossly over exaggerating, playing on the wrong servers, or both.

For starters, I suggest you change the servers you play on...
 

Jank

FNG / Fresh Meat
Jun 6, 2007
1,188
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Redwood City, CA, USA
I agree that this stacking phenomenon is not a thing. It's imaginary. Some maps have disproportionate win stats no doubt (betio I'm looking at you), and on those maps a lot of people prefer the side that wins the most. And on any given map I find that often the aggregate experience of one team is greater than their opponents. But it's by no means the same team each time.
 

El_Swine

FNG / Fresh Meat
Jul 18, 2006
297
17
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Norway
I always auto assign. I will admit more often than not I end up on the Russian/Japanese side, but it isn't even remotely close to 100%, maybe 60%. The US/Germany winning 99% of the time??? I find overall its roughly 50%/50% for most maps.

You are either grossly over exaggerating, playing on the wrong servers, or both.

For starters, I suggest you change the servers you play on...



I've told you a million times already, you are over exaggerating ;-)
 

Mr Headshot95

FNG / Fresh Meat
Jun 27, 2014
229
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USA
Maggot Hill and Fallen are the only horribly unbalanced maps for me. I find rest winnable on either side.
I agree, especially with Maggot Hill. I don't think I've seen a single defender win on that moosehead map.

My only other grievance would have to be Apartments.
 

seienchin88

FNG / Fresh Meat
Jul 16, 2013
326
0
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I agree, especially with Maggot Hill. I don't think I've seen a single defender win on that moosehead map.

My only other grievance would have to be Apartments.
Everyone to C(too big to be easily cut of by artillery, Axis need to get through killing corridors, but it can be shot at from B) or A(No open flank to other high points but far easier to hit with artillery and pretty confusing for new players). Only way to win and pray for a team that listens to you.
 

>F|R< CoMuNisTa

FNG / Fresh Meat
Dec 31, 2006
223
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The current system does not really allow us to specify what weapons are available on a per map basis. So when we add new weapons they are available on every map.

We may in the future develop a feature to address this, but not for this current update.

This was one the BEST features back in ro1 and the very first thing that disappointed our entire clan when we met ro2.

Having maps balanced by class availability was... brilliant, unique, superb, classic. No idea why such a special feature like this was abandoned.

Less important but still great was the history background on the map loading screen.