Destructoid has a recent article on their website. You can view it here. http://www.destructoid.com/killing-...-detonate-update-feels-damn-good-307087.phtml
It's a nice piece that previews some very exciting updates to Killing Floor 2. It made me eager for the update, and glad that I have the game. Yet after reading the article, i realized something. I cant play the update.
Mr. Furniss of Destructoid says that while their is no release date, "it shouldn't be far from now." "It's now in the QA stages, so as soon as final balancing touches are in place, it should be in your hands."
But its not in my hands. Its not in anyone's hands who paid for it. It is only in the hands of "journalists" who have special privileges. Now i'm not naive enough to not understand why. By letting destructoid preview this game, Tripwire will get more sales, and more money. This is the ultimate and logical goal of any company.
Indeed, Mr. Furniss shares that opinion. A comment on the article says that his previewing of the game in Early access is "****ed up". Furniss' reply:
"Because it's close, and they're sticking to their guns about making sure it's super solid before people play it. The build I was running needed a bunch of tweaks.
Plus, they want to drum up interest. If they just updated quietly, the people who already play would be happy, but they want to attract new players as well."
Twipwire has said that they want the early access to feel smooth and polished. Their updates go through rigorous QA i'm sure. But its not so buggy that they cant allow a journalist to have special access to content before anyone else does, even if they already bought the game.
There is no reason that this current build could not be offered to the consumer if it was fit to be offered to the press. By all means, do both. Give content to the players, and entice new players to purchase the game by giving it to the press. There would be bugs to fix, but these would already be known by the QA team, and they would not have to necessarily listen address any bugs the players find.
Ultimately, the message that Twipwire is sending to those who bought the game is that since we can't guarantee them new sales, we are not deserving of new content as soon as others are. And that is why I am disappointed.
It's a nice piece that previews some very exciting updates to Killing Floor 2. It made me eager for the update, and glad that I have the game. Yet after reading the article, i realized something. I cant play the update.
Mr. Furniss of Destructoid says that while their is no release date, "it shouldn't be far from now." "It's now in the QA stages, so as soon as final balancing touches are in place, it should be in your hands."
But its not in my hands. Its not in anyone's hands who paid for it. It is only in the hands of "journalists" who have special privileges. Now i'm not naive enough to not understand why. By letting destructoid preview this game, Tripwire will get more sales, and more money. This is the ultimate and logical goal of any company.
Indeed, Mr. Furniss shares that opinion. A comment on the article says that his previewing of the game in Early access is "****ed up". Furniss' reply:
"Because it's close, and they're sticking to their guns about making sure it's super solid before people play it. The build I was running needed a bunch of tweaks.
Plus, they want to drum up interest. If they just updated quietly, the people who already play would be happy, but they want to attract new players as well."
Twipwire has said that they want the early access to feel smooth and polished. Their updates go through rigorous QA i'm sure. But its not so buggy that they cant allow a journalist to have special access to content before anyone else does, even if they already bought the game.
There is no reason that this current build could not be offered to the consumer if it was fit to be offered to the press. By all means, do both. Give content to the players, and entice new players to purchase the game by giving it to the press. There would be bugs to fix, but these would already be known by the QA team, and they would not have to necessarily listen address any bugs the players find.
Ultimately, the message that Twipwire is sending to those who bought the game is that since we can't guarantee them new sales, we are not deserving of new content as soon as others are. And that is why I am disappointed.