Yeah, having loads of fun with it. The whole screen went brown when the arty barrage hit the axis basewith the trainer?
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Yeah, having loads of fun with it. The whole screen went brown when the arty barrage hit the axis basewith the trainer?
with the trainer?
I already made an extensive mod
half hitpoints for all unit, doubled infantry squads number, tweaked Skirmish AI,
made AI used fog of war etc
gave tanks a minimum range so the tanks gun/MGs can't shoot where they can't tilt down too! So infantry can get close and make em squirm. Also reduced Stug rotating speed...I think I'll reduce all tank rotating speeds
Tiger turret speeds need top come right down...
debating on wether I should even up AT and tank gun ranges, but make AT guns harder to hit from distance as they should be. Stug's lower profile should be harder to hit as well, which will make more sense when I up the gun ranges
There is a penertation/deflection system there which you can overhaul it close to RO's system
Will need to revamp ranges and values across the board though
OOOooooh please let me know if you get the armor tweaked. ATM, it's the most annoying thing. And yes, the AT guns should be harder to hit. Maybe not *too* much for small arms fire, but a cannon shot shouldn't be consistantly landing right on the front of the gun.
The Blitzkrieg doctrine is a nasty piece of work. Good AT soldiers mixed the pure ownage of the StuH 42's cannon. The last tier gets you a Tiger also, and you know how those did on the western front.
No way in hell that anyone can beat expert, unless you can give me some proof like a replay.
The Expert AI on the full version is actually quite easy to beat if you know how the puta thinks. It is actually not very smart and a human player will nuke it every time. I can attached two replays if you like but there are the basics of how to beat it.
Puta AI fundamentals are:
1. The AI will always beat you to tank stage - even in my best game it produces a tank first.
2. The AI is hellbent on getting tanks at all cost which you can use to your advantage
3. The AI remembers what units of yours it encounters and will produce opposing units (ie produce a motorcycle if you have a sniper) which you can again use to your advantage.
4. The AI is hellbent on gaining as many fuel, munitions and manpower points as possible, particularly fuel if it sees you have vehicles which you can turn to your advantage.
5. The AI rarely caps (builds a observation post) on a point straight away which is a weakness
So here is how to beat it.
The findamental of how to beat expert is to capture sufficient manpower, fuel and munitions to build at least one preferably two AT guns before their first tank rolls to your base which must also have some tank traps around it. If you can do this, you can easily win.
So how do you do this? Well you cant beat the AI in terms of speed as he can control ten units at once so you've got to be smart and use to above principles I listed. At the start of the map, the AI will be sending out heaps of engineers to capture as many points as possible but forgets to put observation posts on any = big mistake. Your strategy is to capture one 10pt+ fuel and cap it as well as 10pts worth of munitions capped for as little points spend on your units. That is ALL you need to get AT before his tanks arrive. I usually go either ARMOUR doctrine of AIRBORNE depending on the map - AIRBORNE for Angoville, ARMOUR fo Semois for example but it doesnt really make much difference in the first critical phase.
So you have to know your map. Find the closest 10pt+ fuel and send your first engineer to it and build and ob post on it when it is captured. Whilst this unit to going there, create two more eng units and when the 2nd arrives, send it to the manpower points that join your base to this fuel point. Build obs post on these as well. I always try and use multiple eng units to capture and build to speed it up. If you encounter any enemy engineers, double up your eng units and they will retreat after a while as they know they cant beat 2 versus 1. But focuis on capturing and puting obs post on and not fighting. During this or when done, capture and build ob point on at least one munitions point closeby -not one on the other side of the map. You should now have a path to a good fuel point protected by observation posts as well as some munitions points, one of which is also protected by an obs post.
Now, send an engy back to base and build a weapons centre, followed by a supply yard. While this is happening, capture nearby points but dont cap them. All you need to do is provide bait for the AI - they will keep mostly away from you observation posts linking your fuel point if they have other easier points nearby to capture. Avoid conflict at all costs unless you can 2 verus 1 them with your engineers. Let them re-take some of these non-essential points and then go back an re-capture when they leave - they wont build an ob post so will be easy to re-take. But protect the fuel point but only if it is about to be critically damaged and only with a pack of 2 or 3 engy units topgether. Keep this pattern of taking-hiding-retaking going until you have enough fuel to build the motor pool. At this time, he will be buidling his first tank so when you have the motor pool building underway create another eng unit at your base and use them to build tank traps around your base but enough of a distance away to shield the machine gun emplacements - build these in small strips of 5 of 6 crosses so you can get more completed in case his tanks arrive sooner. Completed traps hold up more than longer partially built ones. If you feel like it, add some wire too to stop bikes and troops.
Build the AT gun as soon as you can - two is optimal. By now, your engineers out in the field will start to get flooded by enemy units and wont be able to hold the lines - but as the AI has only ever seen an engineer, they wont have many non-tank vehicles. So dont be afraid to retreat these units and loose some points or obs posts as the crucial phase is now over. Even if you loose most of your points, you shuld have enough now to win.
To summarise, you should grab the fuel and portect it by creating observation posts on it and on the sectors joining it to your base. You should be toying with the AI by only showing engineers and retreating from fights then re-taking points. You should fast-track to AT guns and put some tank traps around your base.
Once you have killed off the tanks he will now sends, it is time to re-take points. I like to do this using light vehicles like the APC as these realy rip up troops particaulrly if upgraded with the machine gun. Whislt battling the tanks create 2 of these from your motor pool and re-take some points. He will send out tanks in which case you need to either lure them back to your base so the AT guns can take care of them or create more AT guns and put them in the field which is where the AIRBORNE doctrine is good.
Once you have a few points back and put ob posts on them, you have a choice in how to attack his base. You can build tanks (slower) or go the APC/AT gun method which is what I like. Just get an APC to start hammering away at this base and drop some AT's nearby with an APC protecting them. Keep producing APCs and dropping AT guns until his base is destroyed. Or just roll in the tanks. Dont bother captruing too many more points unless they are close to your own points - you need to keep attacking to keep his resources low.
By the way, you may sometimes need to vary the mix of units sometimes. For example, the AI may send out snipers at the start in which case you have no choice but to get a jeep or do lots of retreating (snipers cannot capture points) Or you may lose and eng unit which may need replacing - try to retreat them before they die as it is cheaper to re-enforce than buy a new unit. But the basic contstruct is still the same - try only to use 3 or 4 engineer units up until the first AT gun it built. After that, do whatever you like.
Thats it! I will attached some replays if you would like - I have a really good one from Angoville where I overran him in 25 minutes and one from Semois where it was the first time I played expert on Semois so took me 50 minutes to get it right.