Yeah. There are hard games, then there's CoH. LOL
It's hectic. Fortuantely though, it's hectic in the right way. You don't have to spend much time bothering with your base other than initially building it, but you DO have to pay attention to where your units are, what they're fighting against, where your weak points are so on and so forth.
Fun, but the learning curve means that you'll generally lose even against easy AI (the AI seems much better than it was in the beta). Tanks still do stupid **** though, like turn their ass to face the enemy's AT guns when they could of just backed up the 10 feet, they dogpile like they have giant magnets stuck to their hulls, and they love to get to point-blank range to fire on their targets, even when you have something that can spot for them further up their LOS.
All in all a great game (the campaign is ZOMG so hard!) but some of it's few flaws just happen to be pretty big, which lessens the enjoyment (path finding and vehicle AI being the big two).
It's hectic. Fortuantely though, it's hectic in the right way. You don't have to spend much time bothering with your base other than initially building it, but you DO have to pay attention to where your units are, what they're fighting against, where your weak points are so on and so forth.
Fun, but the learning curve means that you'll generally lose even against easy AI (the AI seems much better than it was in the beta). Tanks still do stupid **** though, like turn their ass to face the enemy's AT guns when they could of just backed up the 10 feet, they dogpile like they have giant magnets stuck to their hulls, and they love to get to point-blank range to fire on their targets, even when you have something that can spot for them further up their LOS.
All in all a great game (the campaign is ZOMG so hard!) but some of it's few flaws just happen to be pretty big, which lessens the enjoyment (path finding and vehicle AI being the big two).
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