Can you do better than this guy?

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OnCrack

FNG / Fresh Meat
Jul 15, 2009
159
100
0
nah that's not the mkb2, look at his aiming speed and running around skill! It's awesome.
 

mike_69th

FNG / Fresh Meat
Sep 21, 2011
6
5
0
Wait...Why would a supposed human be able to run with a weapon held in his right arm, then throw it over to the left and place the right on the grip and aim down the sights, all in about the average response time for a human (the time it takes us to click the button when a scary soviet appears on the screen)?

This is FUBAR. Thanks for finding me the first thing I hate in this game (I love the rest!).
 

ehsteve

FNG / Fresh Meat
May 4, 2009
4
0
0
What's so special about that? Reminds me of my playstyle, except I usually use PPSH
 

Sgt Jigglebelly

FNG / Fresh Meat
May 15, 2009
203
3
0
yea... this looks antithetical to what it seems like RO style gameplay should be...

aiming down sights very fast and no increased sway after sprinting, especially up stairs are hurting the immersion/realism in this case, and gameplay as well i think most would agree
 

Sheps

FNG / Fresh Meat
Aug 5, 2011
274
255
0
yea... this looks antithetical to what it seems like RO style gameplay should be...

aiming down sights very fast and no increased sway after sprinting, especially up stairs are hurting the immersion/realism in this case, and gameplay as well i think most would agree

The gameplay was similar in CQB in RO1. Of course in RO OST your movement was much more labored and slower than it is in RO2 so it was slightly harder to run around gunning people down.

Why handicap ourselves? Navigation in RO OST was like trying to move a tank, RO2 is far better than that.
 

Homuth

FNG / Fresh Meat
Nov 21, 2010
532
277
0
The Netherlands
Oh Appartments, don't even get me started, if you are good with the PPSH you quickly get to 30 + kills on that map, but it usually ends too quick to my liking.
 
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Metaldaze

FNG / Fresh Meat
Aug 29, 2011
43
16
0
Fairfax, VA
Maybe I just play on good realism servers but... I don't generally run into stuff like this with people running and gunning madly. I normally get the people doing it pretty easily too if they're trying.
 

Gaizokubanou

FNG / Fresh Meat
Sep 5, 2011
525
76
0
The gameplay was similar in CQB in RO1. Of course in RO OST your movement was much more labored and slower than it is in RO2 so it was slightly harder to run around gunning people down.

Why handicap ourselves? Navigation in RO OST was like trying to move a tank, RO2 is far better than that.

I agree with one exception. I think we move way too fast on stairs and uphills.

But otherwise movement feels right.
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
Maybe I just play on good realism servers but... I don't generally run into stuff like this with people running and gunning madly. I normally get the people doing it pretty easily too if they're trying.

Me too, I've lost count how many times if made Adolf Von Rambo taste the round of my Mosin while running around the Grain Elevator.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
0
RO1 had recoil though. For close range since it took much longer to go to iron sights you were mostly hip firing, which made it harder because of free aim and no crosshair. You could only really go full auto at mid to long range reliably while prone/crouched or with the weapon resting. It made people use the weapons more realistically rather than running and gunning everywhere with no sense of tactical movement, and when you did run and gun you had to be up close and usually firing from the hip. If in iron sights then you moved slowly, and you had to have it up before you saw an enemy
 
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Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
RO1 had recoil though. For close range since it took much longer to go to iron sights you were mostly hip firing, which made it harder because of free aim and no crosshair. You could only really go full auto at mid to long range reliably while prone/crouched or with the weapon resting. It made people use the weapons more realistically rather than running and gunning everywhere with no sense of tactical movement, and when you did run and gun you had to be up close and usually firing from the hip. If in iron sights then you moved slowly, and you had to have it up before you saw an enemy

It sure did.
 
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