You've got to be a timing god if you could pull that off with a fireaxe o_o
I've done it before
Upvote
0
You've got to be a timing god if you could pull that off with a fireaxe o_o
omg, how could I overlook this?! It's obviously not nearly as boring or lame as one class 1-shotting them. What was I thinking.
Fleshpound is never a special specimen it is patty. Old decap is great for zerker and commando while the new system favour sharpshooter.
1 class and only 1 weapon type... sure its probably glitched but its a hell of alot better than the glitched decap. The fact your trying to get it returned shows how much you suck more than anything else.
That's why it should go back to the old decap mechanics, because it's too easy for a sharpshooter to kill the fp from a safe cozy distance. Where's the fear or challenge in that?
The old fp decap was the only thing that kept the rust off the chainsaw after the katana update, and gave the zerk a very useful frontline task. On suicidal maps it was pretty much essential to decap the fp's, so I made sure to have a chainsaw for the fp's and katana for everything else.
If you keep the new decap mechanics, you might as well toss the chainsaw and spawn the zerk with a Katana like he should at level 6 anyway.
Scratch that, if you keep the new decap mechanics, you might as well TOSS THE WHOLE F*CKIN ZERK. Can scrakes get 1-shotted too now? Dealing with scrakes and fps was the zerk's #1 claim to fame, now what has he? His pride? No. only shame.
Did you follow the thread debating this? It was all but confirmed by TWI that the decap was not a "glitch," based on examining the source code. There's no doubt that getting an old school decap was more of a thrill and took more skill than getting a simple xbow headshot, especially if done at a clutch moment. I remember needing at least 4 xbow headshots to kill a fp on hard before.
Plus getting a decap officially makes you a stud in any public server Bring it back.
It didn't take particularly good skill, all you had to do was hold fire and aim for the head. You could do this with a level 0 perk with a knife on suicidal in a 6 man game. Not only this but it did absolutely nothing to promote teamwork.Using a knife to kill them took great timing/skill/luck/whatever you want to call it and had alot of risk involved.. and as I said before, I don't really see a problem with it, but I won't go there.
It made a joke out of them because it made them more annoying than scary. If you were unlucky it would rage before you had a chance to decapitate it, and even though you'd successfully take its head off it'd still kill you if you didn't have enough health to take the hit that it somehow manages to land despite not being able to see you. And it didn't always work because it was buggy, due to the fact that it was a bug of course.You kinda contradicted yourself there. You say it made a "joke" out of FP's and "killed the fear", then you talk about how it wouldn't work all the time and you were lucky to survive?
It is considered the most powerful non-boss specimen of the game, even if you could call the Patriarch a specimen himself.Fleshpound is never a special specimen it is patty.
1 class and only 1 weapon type... sure its probably glitched but its a hell of alot better than the glitched decap. The fact your trying to get it returned shows how much you suck more than anything else.
How about not able to decap, and no critical head shot(thick scull) so hit takes maybe 5-6 xbow bolts to the face to bring him down, (hard 6man). That would force people to stick together and work together to take them down.
It made a joke out of them because it made them more annoying than scary. If you were unlucky it would rage before you had a chance to decapitate it, and even though you'd successfully take its head off it'd still kill you if you didn't have enough health to take the hit that it somehow manages to land despite not being able to see you. And it didn't always work because it was buggy, due to the fact that it was a bug of course.
It didn't take particularly good skill, all you had to do was hold fire and aim for the head. You could do this with a level 0 perk with a knife on suicidal in a 6 man game. Not only this but it did absolutely nothing to promote teamwork.
How about not able to decap, and no critical head shot(thick scull) so hit takes maybe 5-6 xbow bolts to the face to bring him down, (hard 6man). That would force people to stick together and work together to take them down.
Scratch that, if you keep the new decap mechanics, you might as well TOSS THE WHOLE F*CKIN ZERK. Can scrakes get 1-shotted too now? Dealing with scrakes and fps was the zerk's #1 claim to fame, now what has he? His pride? No. only shame.
Also getting a stylish decap makes you a stud in any public server. Bring it back.
Fleshpound is never a special specimen it is patty. Old decap is great for zerker and commando while the new system favour sharpshooter.
Well... as a berserker, I definitely have an axe to grind with the current patch... but I don't like the old decap for fleshpounds- as it was at least.
I don't think bringing back a glitchy cheese that took an equal mixture of skill and just plain luck will not fix the wider problems facing the berserker.
More damage, or more durability- one or the other needs a serious boost for berserkers; letting it fall to player choice by way of equipment choice is ideal: riot shield for tanking, two-handed weaps for damage output.
Ehhhh, I'm not so sure I like the idea of the Riot shield. It would make the game feel too "MMO-ish".
I would definitely like to see a blunt weapon option though. Sledgehammer, Mace, something.
Did you follow the thread debating this? It was all but confirmed by TWI that the decap was not a "glitch," based on examining the source code. There's no doubt that getting an old school decap was more of a thrill and took more skill than getting a simple xbow headshot, especially if done at a clutch moment. I remember needing at least 4 xbow headshots to kill a fp on hard before.
It's either easy or you're unlucky (which is annoying). I don't think any part of the game should be based on luck. This isn't a Nintendo game, this isn't a game for kids, it's meant to be a more serious game that requires skill, not luck.Infact, if you didn't have the "joke" and (?)"bug"(?) remarks in there, I'd say you were defending the decap system from all those nay sayers who think there's no risk involved, or that it's "lame" and "easy" etc. *thumbs up*
No, using the knife did take some careful timing sometimes, but do you seriously see nothing wrong with being able to kill the most powerful specimen with just a single knife attack to the head? If you do I'm pretty sure it's because you want the game to be easy with no regard to what makes sense or not.Did you even try using a knife to decap? cause I guarantee you it was not as simple as "holding fire and aiming for the head". While it was possible for a Lv0 to do it, it was not as simple as spamming attack(with the knife anyway).
Of they could just do it properly and work as a team in the first place? Saying "oh, but if it didn't go well the team might have to step in!" doesn't help its case as a feature that promotes teamwork.If it got messed up then the team had to step in and try bring it down as fast as possible.
Funny, Sharpshooter and Commando ammunition costs absolutely jack ****. The cash horders tend to be the Supporters and Demomen who need an obscene amount of cash to fund what are, lets be honest, terrible weapons when compared with the M14, Crossbow and SCAR.
Grenades and Shotgun ammo costs 1 hell of alot and can easily be in excess of