The one thing I have the most problem with is Crawlers. EVERY other class is capable of dealing with those in some way. Shoot them, blow them up, burn them, etc. As long as you see it coming instead of letting it sneak up/leap at you, you can deal with it. It seems a bit unfair that the berserker has to call for help to take out a tiny little spider. Scrakes and Fleshpounds, I can definitely understand, and he'll need team help anyway if enemies are coming from all directions. But seriously; if there is just one Crawler coming at us, I need to take a step back and let the team handle it. That's just irritating.
What I'd like is if it were easier to block or kill the crawlers in midleap. There are times when it seems like you can chainsaw them as they come at you, but they still somehow deal damage anyway.
This is kind of an "out there" sort of mechanic, but it might be cool if a lvl2 or higher berserker had a "block" on his melee weapon. It certainly couldn't be made SUPER useful; maybe something where you have to time it right with the enemy's attack, and doesn't work against enemies with more powerful weapons. (ie, a chainsaw could deflect a scrake attack, but not a machete)
What I'd like is if it were easier to block or kill the crawlers in midleap. There are times when it seems like you can chainsaw them as they come at you, but they still somehow deal damage anyway.
This is kind of an "out there" sort of mechanic, but it might be cool if a lvl2 or higher berserker had a "block" on his melee weapon. It certainly couldn't be made SUPER useful; maybe something where you have to time it right with the enemy's attack, and doesn't work against enemies with more powerful weapons. (ie, a chainsaw could deflect a scrake attack, but not a machete)
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