would see hordes of players just simply standing in front of a scrake holding alt fire untill it dies, which is just pathetic since the scrake is supposed to be a challenging enemy that is supposed to require team work to bring down.
Yes. It really requires teamwork for a Sharpshooter to 1-shot it. Or a Support to AA-12 hammer it into hamburger. Or a demoman to pipe bomb it out of existance. Or a Commando to SCAR it's face off. And all of them do so faster than a Berserker can cut one down. Yeah, tons of teamwork there, so that part of the argument is pointless...
A Zerker standing in front of a Scrake and hitting it is really standard procedure for killing one. It lets you block it from getting to allies, and allows your back and sides to be covered by allies behind you, using the Scrake as a "Shield" for your front... In fact, there's not much else you can do, aside from strafing around the Scrake like a moron to block teammates shots and dodge med-darts while you hack away...
The Scrake alone is the biggest thing that pisses me off about the Katana auto-swing removal. Now, instead of standing there, holding down the fire button until it dies, you have to stand there and mash the mouse buttons to get the same effect. It's stupid... And with everyone's ability to, as I said, kill Scrakes faster than you, someone will most likely kill it before you can... The only use for the Zerker's stun right now is to stun raged Scrakes that idiot demomen enrage with nade spam...and if you go Support, you can outright kill them instead of stunning. Me and my buddy worked out a "Stop and pop" routine with the stun, where one of us is a Zerker who stuns Scrakes and the other is a Sharpshooter who pops their skulls, but arguably, the Zerker isn't really needed even here if the Sharpshooter has skill enough to hit 'em...