Berserker nerfed to uselessness

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Benjamin

Grizzled Veteran
May 17, 2009
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635
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France
I don't get why people are complaining about this, I've seen people say in this thread I used to be able to survive every wave on suicidal with the bezerker perk before the update, I believe that suicidal is meant to be a challenge? Doesn't that help you understand WHY some of the overpowered weapons like the katana and the chainsaw were made so that players had to have more skill to be effective with them in the update?

I agree that suicidal shouldn't be possible for just anyone to beat, but the problem is that the weapons are totally out of balance with each other now, apparently.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
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England, UK
I don't see how you can complain about the Katana.
It weighs 3 (Yes, 3!) blocks, has good range, speed, and damage.
All for a price of
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
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only read the first page of posts but....

I think beserker players had the wrong idea prior to this patch. I always see them ditching the chainsaw for the katana, which is not a better dedicated melee weapon, and almost never using range weapons. I haven't actually played zerk since patch and while I do find it concerning that they actually nerfed it, I do think this is an opportunity for beserkers to consider some different kit options. Make no mistake, the new weapons mean a lot of different kit options, for ALL classes.

A good option for beserkers may be to carry the chainsaw and SCAR.
Except that the chainsaw now SUCKS and that the katana actually IS a tremendously better dedicated melee weapon now.
Also zerkers have always carried sideweapons.
So you suggest zerkers should shoot everything with their sidearms instead of going into melee combat now or what?

I don't get why people are complaining about this, I've seen people say in this thread I used to be able to survive every wave on suicidal with the bezerker perk before the update, I believe that suicidal is meant to be a challenge? Doesn't that help you understand WHY some of the overpowered weapons like the katana and the chainsaw were made so that players had to have more skill to be effective with them in the update?
I don't see how clicking a lot equals 'skill'.
I prefer to see it as equaling 'annoying'.
 
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Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
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France
I don't see how clicking a lot equals 'skill'.
I prefer to see it as equaling 'annoying'.

Someone said this very same thing to me. It doesn't make the Katana harder to use, it just makes it annoying (and consequently less fun) to use.
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
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England, UK
well, add auto attack back and nerf the Katana and melee weapons so you can't stun scrakes to death and just sit in a corridor with this lightweight melee weapon with huge range and damange.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
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Ylivieska, Finland
Someone said this very same thing to me. It doesn't make the Katana harder to use, it just makes it annoying (and consequently less fun) to use.

And to make it even worse, differs in functionality to the knife which is continuous, despite both doing the EXACT same thing. The change to the Katana was just stupid.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
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when fighting the chainsaw dude and fleshpound, i almost felt it was necessary at times to have a berserker around...

It is necessary, still, to have one to nab the rushing specimens.

But insta-hit Gorefasts, crappy chainsaws, and repetitive Katanas make it considerably less fun to play one, so you'll be seeing FAR fewer Zerkers and far more wipeouts...
 

Pseudointellectual

FNG / Fresh Meat
Oct 26, 2009
47
0
0
Yeah started playing as a Zerker yesterday. Noticed it made Scrakes and Fleshpounds way more manageable for the group and less likely to kill a group member if the Zerker is on-hand.
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
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Well people saying clicking is annoying obviously don't get how this requires more skill, instead of just standing in one spot holding click you have to run in attack, back out and dodge the specimens attacking then run back in, instead of the old method where I would see hordes of players just simply standing in front of a scrake holding alt fire untill it dies, which is just pathetic since the scrake is supposed to be a challenging enemy that is supposed to require team work to bring down.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
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Well people saying clicking is annoying obviously don't get how this requires more skill, instead of just standing in one spot holding click you have to run in attack, back out and dodge the specimens attacking then run back in, instead of the old method where I would see hordes of players just simply standing in front of a scrake holding alt fire untill it dies, which is just pathetic since the scrake is supposed to be a challenging enemy that is supposed to require team work to bring down.

Everyone who says a berserker only stood in place holding the mouse down and killed everything pre patch is an idiot and doesn't know what he's talking about.
There's a reason you get a speed boost for zerkers cause you'll be running around a lot, clicking or not.

What is with all these people not knowing what they talk about throwing their 2 cents in?
 

Moratinur

FNG / Fresh Meat
May 15, 2009
115
22
0
Wanna know the truth? I always clicked for attack, took me a while to realise that you could hold down the mouse button :eek:

This auto swing nerf is just pointless, I still kill scrakes and sometimes FPs with ease I just have to destroy my mouse while doing it.

The Zerker could never afford sitting somewhere and pointlessly swing away. A Zerker is more on the move than any other class except the medic maybe.
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
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Everyone who says a berserker only stood in place holding the mouse down and killed everything pre patch is an idiot and doesn't know what he's talking about.
There's a reason you get a speed boost for zerkers cause you'll be running around a lot, clicking or not.

What is with all these people not knowing what they talk about throwing their 2 cents in?

I have been playing this game since it first came out as a mod, I have always seen more tactics used in the mod especially with the melee weapons, now people can't just hold click and easily defend themselves it forces them to stick with there team and work together to be honest I don't think tripwire would release an update that has re configured a perk to piss off the players, I think it's to help player get into working as a team and not running off into a horde solo.
 

Moratinur

FNG / Fresh Meat
May 15, 2009
115
22
0
I have been playing this game since it first came out as a mod, I have always seen more tactics used in the mod especially with the melee weapons, now people can't just hold click and easily defend themselves it forces them to stick with there team and work together to be honest I don't think tripwire would release an update that has re configured a perk to piss off the players, I think it's to help player get into working as a team and not running off into a horde solo.

Are you effin kidding me?

What about a sharpshooter with the m14 now? Or a commando with his scar?

The update basicly screams "GO SOLO AND HAVE FUN".

Every class got buffed to no end so they can all solo now except the beserker.
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
Are you effin kidding me?

What about a sharpshooter with the m14 now? Or a commando with his scar?

The update basicly screams "GO SOLO AND HAVE FUN".

Every class got buffed to no end so they can all solo now except the beserker.

The weapons are very expensive, and most of them have some flaws. The medic runs out of ammo incredibly quickly, the shotgun has hardly any clips, the grenade launchers can't really be used at close range and are pretty slow at reloading and the scar isn't that rapid at firing and has quite a lot of recoil...unless you specialize in certain perks.

Same goes bezerker really the stuff isn't that great unless you specialize in using the bezerker perk.
 

Das Bose

FNG / Fresh Meat
May 8, 2009
1,572
867
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Sunny Scarborough
demomen are a beserkers nightmare

It's the other way round on FF servers.

@ Evilsod and 9_6, If you are going to suggest that people who were pissed off at berserkers getting in the way pre-patch are ignorant and idiots you're not worth replying to. Not until you can face the fact that we all have our own opinions and yours, just like mine and others, are not necessarily correct.

Nobody is saying that all berserkers were like this pre-patch, no, we're talking about the huge number of them that did indeed do nothing but squat in doorways or run directly at anything that moved, getting in everyone elses way and doing nothing for teamwork.

Since the patch I haven't had a single berserker get in my way, but I have seen several very good berserkers playing with their team to great effect.

While I can appreciate the better pre-patch berserkers will likely have far more to say on the subject, I'm afraid I don't see the changes as a bad thing from my perspective as a non berserker.
 
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Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
It's the other way round on FF servers.

@ Evilsod and 9_6, If you are going to suggest that people who were pissed off at berserkers getting in the way pre-patch are ignorant and idiots you're not worth replying to. Not until you can face the fact that we all have our own opinions and yours, just like mine and others, are not necessarily correct.

Nobody is saying that all berserkers were like this pre-patch, no, we're talking about the huge number of them that did indeed do nothing but squat in doorways or run directly at anything that moved, getting in everyone elses way and doing nothing for teamwork.

Since the patch I haven't had a single berserker get in my way, but I have seen several very good berserkers playing with their team to great effect.

While I can appreciate the better pre-patch berserkers will likely have far more to say on the subject, I'm afraid I don't see the changes as a bad thing from my perspective as a non berserker.

Getting in the way of what exactly? Oh i see, you're whining because they get the kill you were going for? Seriously this stuff is getting pathetic. I could steal your kill by blowing its head off with my M14 as Sharpshooter or the SCAR as Commando, just because i had to run upto it to kill it first on a Zerker and yet you still decided to try and shoot it through my back doesn't make the Zerker any more of a killstealing class. Some people are just too dim to realise this.

Perhaps if you dedicated your time to PROTECTING the Zerker instead of trying to COMPETE with the Zerker you might actually be able to play effectively instead of whining that they steal your kills, while the Zerker complains that his teammates are morons because they continuously ignore all Crawlers and other things sneaking up from behind. Unfortunately the Zerkers reason has more weight to it.

Yes Berserkers get in the way. On an FF server they tend to be a bit more catious and stand to the side or something. That doesn't change the fact YOU would still get kills if YOU actually aimed at the right thing. This 'rage' at them as they get nerfed into uselessness is retarded.

Since the patch i haven't had a single Zerker get in my way either, because no-one wants to play them. I have however had a ton of smoke in my way from utterly useless grenades blocking my line of sight. Which frankly is alot more detramental than the Zerker ever could be.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
@ Evilsod and 9_6, If you are going to suggest that people who were pissed off at berserkers getting in the way pre-patch are ignorant and idiots you're not worth replying to.
No, I say people who have no idea how a berserker plays commenting on how a berserker plays (of course saying the nerf was justified cause they don't like berserkers) are idiots and ignorant.

And btw it's usually only the very inexperienced berserkers that piss the team off.

So your saying Zerkers stand at front, hit everything while we keep ALL the other zeds off him?

It's called *gasp* teamplay.
It's not like the zerker kills *everything* in melee, he has weaknesses. A lot of them.

AND FFS THIS GAME IS NOT ABOUT KILLCOUNT.
If you're so concerned about killstealing, I'd not look at the zerker who has to run up to anything he wants to kill, I'd look more at the grenade launcher users who kill 10 zeds in 1 click.
 
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Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
So your saying Zerkers stand at front, hit everything while we keep ALL the other zeds off him?

So your saying the Medic stands around and heals and doesn't really need to shoot things much?

So your saying the Demoman stands around and occasionally blinds all allies with smoke while doing minimal damage?

So your saying the Sharpshooter/Commando stand around and headshot everything?

So your saying the Firebug stands around and burns everything, reducing line of sight at the same time?

These generalisations are moronic. The Zerker is the frontline perk. Yes, wtf do you think your suppose to be doing? You take care of what he can't handle either because theres too many of them, or they're attacking from behind him or because they're Crawlers/Husks. If the Zerker isn't on the frontline then the team has failed.

Or is it somehow more acceptable if i went Sharpshooter and 1 shotted everything coming from a certain direction before you could even shoot it than running upto it with a Katana and cutting its head off instead? I guaranteed you'd get more kills if i was a Zerker than a Sharpshooter.