It might be a controversial Idea, but a friend of mine had an interesting idea. Its about giving small Benefits to players who stay alive for a long period. I don't know if there is a way to prevent AFKers to get these Benefits, not that it would make much of a difference imho. Well i'll come to the point.
The Idea was at first only limited to Tanks, here the Idea was to reduce the Reload time of the Main Gun by 1 Second for complete 5 Minutes staying alive (cummultive). Though i'm not sure if that would be too much of a reduction, it would be nice if someone in the know could post the actual Reload Times in the Retail Game, so this could be further elaborated.
This was based upon the minimum reload times of 12 Seconds (Panzer IV) and maximum of 30 Seconds (IS-2), perhaps it would be sensible to cap the maximum Reduction at somewhere between 2 and 4.
It would be possible to introduce similar small benefits to the Infantery Game. Perhaps a small deduction in the distance of maximum swaying...
It shouldn't be a Major Bonus, just little things that enhance the Desire to stay alive...
Well feel free to tear it apart
The Idea was at first only limited to Tanks, here the Idea was to reduce the Reload time of the Main Gun by 1 Second for complete 5 Minutes staying alive (cummultive). Though i'm not sure if that would be too much of a reduction, it would be nice if someone in the know could post the actual Reload Times in the Retail Game, so this could be further elaborated.
This was based upon the minimum reload times of 12 Seconds (Panzer IV) and maximum of 30 Seconds (IS-2), perhaps it would be sensible to cap the maximum Reduction at somewhere between 2 and 4.
It would be possible to introduce similar small benefits to the Infantery Game. Perhaps a small deduction in the distance of maximum swaying...
It shouldn't be a Major Bonus, just little things that enhance the Desire to stay alive...
Well feel free to tear it apart